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		<title>Trailer for Singapore SBO Qualifier Finals</title>
		<link>http://www.round1.sg/2010/07/29/trailer-for-singapore-sbo-qualifier-finals/</link>
		<comments>http://www.round1.sg/2010/07/29/trailer-for-singapore-sbo-qualifier-finals/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 22:33:56 +0000</pubDate>
		<dc:creator>Farpenoodle</dc:creator>
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		<title>2nd Leg of SBO Qualifiers Finals Videos</title>
		<link>http://www.round1.sg/2010/07/27/2nd-leg-of-sbo-qualifiers-finals-videos/</link>
		<comments>http://www.round1.sg/2010/07/27/2nd-leg-of-sbo-qualifiers-finals-videos/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 01:01:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[This is Team Revenge vs Team Syberian Sonic Symphony. Team Revenge is: Weijie (Ryu),Mash(Sagat),Alan(Akuma) Team Syberian Sonic Symphony is: Vintagesoul(Rufus),Carzydog Ken(Zangief),Sonic(Dhalsim)]]></description>
			<content:encoded><![CDATA[<p>This is Team Revenge vs Team Syberian Sonic Symphony.</p>
<p>Team Revenge is: Weijie (Ryu),Mash(Sagat),Alan(Akuma)<br />
Team Syberian Sonic Symphony is: Vintagesoul(Rufus),Carzydog Ken(Zangief),Sonic(Dhalsim)</p>
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		<title>BBCS: Lambda-11 Guide by Souhaku</title>
		<link>http://feedproxy.google.com/~r/sgBlazblue/~3/1WcS_xvq-nc/bbcs-lambda-11-guide-by-souhaku.html</link>
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		<pubDate>Mon, 26 Jul 2010 08:45:00 +0000</pubDate>
		<dc:creator>SGBlazblue</dc:creator>
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		<description><![CDATA[New guide underway! Under going formatting and review, please be patient.]]></description>
			<content:encoded><![CDATA[New guide underway! <br /><br />Under going formatting and review, please be patient.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3066117468915883684-7451113441652333817?l=sgblazblue.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/1WcS_xvq-nc" height="1" width="1"/>]]></content:encoded>
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		<title>BB:CS Hakumen Guide by Zio</title>
		<link>http://feedproxy.google.com/~r/sgBlazblue/~3/uJ_l8iTinHk/susanooh-bbcs-hakumen-guide-by-zio.html</link>
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		<pubDate>Sun, 25 Jul 2010 14:54:00 +0000</pubDate>
		<dc:creator>SGBlazblue</dc:creator>
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		<category><![CDATA[Hakumen]]></category>

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		<description><![CDATA[BackstoryHakumen is buffed in this version compared to the previous one, overall he's more solid a character now. That does not mean he is not without his flaws.If you're looking for a character that can throw a beating right from the start without any...]]></description>
			<content:encoded><![CDATA[<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_7Wv7VPWFHFw/TExkjsMrcSI/AAAAAAAAAFM/nr5Mp-ikyGY/s1600/3003485-1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 319px; height: 320px;" src="http://4.bp.blogspot.com/_7Wv7VPWFHFw/TExkjsMrcSI/AAAAAAAAAFM/nr5Mp-ikyGY/s320/3003485-1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5497879809435070754" /></a><br /><span style="font-weight:bold; font-family:arial;">Backstory</span><br /><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">Hakumen is buffed in this version compared to the previous one, overall he's more solid a character now. That does not mean he is not without his flaws.<br /><br />If you're looking for a character that can throw a beating right from the start without any kind of planning, you're looking at the wrong character.<br /><br />Hakumen works like any other power based fighter, he demands a lot of patience. Something I still find hard to give at times. Melee zoning may be an option now but, like any option, it can be countered if overused. I'd leave it to a player to design his own playstyle, but I'd leave all of you with this advice. Do not ignore any of Hakumen's movelist. There really is a reason for everything.</span><br /><span class="Apple-style-span"  style="font-size:x-small; font-family:arial;"><br />**Before reading please note that all numerical indicators are joystick motions based off your keyboard numberpad. 5 being neutral position, 6 being forward and 1 being backwards. j would be short for jump. j.2 is to hold your joystick down while jumping. **</span><br /><span id="fullpost"><br /><span class="Apple-style-span" style="font-weight:bold; font-family:arial;font-size:medium;">Ground Normals:</span><br /><br /><span class="Apple-style-span"  style="font-size:small; font-family:arial;">5a: A standing jab. Like most character's 5a, it is fast and at a good enough height to poke out delayed air to ground attacks. It links to several good connecting comboable normals, like j.B.<br /><br /><br />6a: A shoulder thrust which moves forward. Allows you to close in on an opponent. It's quite lousy as an anti air now, but it enables players to push forward into unsuspecting players for pressure. Cancels into several normals and drives.<br /><br /><br />2a: Low scabbard thrust-like poke. This is your staple poke. Fast, good range and it combos into renka. Instant tsubaki for an excellent 50/50 high low mixup, if you managed your gauge well.<br /><br /><br />5b: A chest height kick which hits crouching opponents anyway. This move can kick opponents out of the air for a good combo opportunity since it seems to stun longer than last time. Unlike last time, they extended the vertical range of this attack so some opponents who do sweeping attacks can get hit now. Counter hit can lead to another 5b or 2b and a good standard j.2a combo after that.<br /><br /><br />6b: A big stomp that starts at HIS chest height and comes down on the opponent. Breaks guard primer, is an overhead with 2 hits, the overhead is only the first hit. Looks a bit slower than last time, but it's about the same still. Assuming the opponent is about to be guard crushed, I would suggest using 6c instead of this move. It guard crushes on the first hit, then knocks the opponent down on the 2nd without any way to combo.<br /><br /><br />2b: A low poking kick. Nothing much changed for this move, since it's so basic. Good range, good speed. Combo options with renka. Use it.<br /><br /><br />5c: A standing downward slash. They made this move significantly faster. Fast enough to combo from non-counter hit j.2c. The swing range is still big and the active frames last long. It still links into specials. It also prorates less compared to last time and it prorates less than the current 2c. On airborne opponents, a well placed 5c can link into another 5c(on counter hit) or a 2c.<br /><br />Personally I use it to knock IADing chars out of the sky. It may not be the safest thing to do, but the damage pay off is nonsense if you get a hit.<br /><br /><br />4c: A very fast stab. VERY LONG REACH, VERY FAST. Chest level poke. This move may make opponents yell in frustration if they don't know how to get past it. Use for that fatal strike in the slice of life left stand-off situations. It's not as fast as some other moves, but it's still pretty surprising for the uninitiated. As a trade off they made it have some kind of startup time and a punishable recovery. Does not cancel into anything. On counter, link with 6c(non charged).<br /><br /><br />6c: A crouched arching long slice. This move has an obvious charge now compared to last time.It cancels into shippu still, which does a lot of damage if connected purely by this move. Breaks guard primer. It allows for some height reduction, so certain air dash attacks can be beaten with this move. Still cancels into supers not specials.<br /><br />Special section for 6c's massive change in charging. Depending on how much time you spend holding this move down in charge position. You can get one of 3 effects, based on where the opponent was as well. Damage will be fantastic when full charge connects. Most likely opponents will burst at the first sign of a connecting charged 6c. On airborne opponents a full charge strike launches them straight up. The effect is quite comical but, more importantly, it allows you to continue with a combo. A very painful combo. Fatal counters.<br /><br /><br />2c: A upward sword press. This move is your primary anti air. It has more horizontal range now. It seems to reach higher than it did previously and it definitely hit stuns for slightly longer due to the new hit stun system. This move seems to prorate damage down quite a bit compared to 5c now.<br /><br /><br />3c: A sweeping slash. A quick swipe at their feet that knocks down. Combos into another 3c or renka. Prorates like 2c. The range is good, speed is good. Punishable, but only if they're close. Use at a slight distance for maximum effectiveness. This is a pretty good move to slice lambda's spike chaser too.</span><br /><br /><br /><span class="Apple-style-span"  style="font-size:medium; font-family:arial"><b>Aerial Normals:</b></span><br /><br /><span class="Apple-style-span"  style="font-size:small; font-family:arial">j.a: Jumping punch. Your fastest air to air poke. Links into j.b on air hit.<br /><br /><br />j.2a: Horizontal sword press. It retains it's hit stun and short attack recovery, they cut the top horizontal range though. Does more damage than 'a' attacks usually do. Fast move, cuts projectiles for effect.<br /><br /><br />j.b: Jumping kick. Air to air, air to ground. This move made faster and hit stuns longer. While having more horizontal reach. It's one of the few old moves made better. Hakumen's crossup options are much better due to the buffs for this move.<br /><br /><br />j.c: Jumping sideways slash. Hakumen practically throws the sword in the direction he's facing while still holding onto the grip. It's fast, it has long reach and it has ungodly hit stun. I love this move. Just like 4C, this move will make opponents grit their teeth in frustration trying to approach you from the air.<br /><br />Good for linking into combos in the corner, especially on counter hit. It allows for a combo when you manage to beat an opponent while he's in a corner, but the damage will be prorated as it reduces damage on combo start. Do a super jump j.c and you can j.c once more before you land. Yes, the recovery for this move is pretty darn good too.<br /><br /><br />j.2c: Jumping Circular sword slash. The old j.c made faster and hit stuns for slightly longer. A counter hit almost guarantees a followup combo.</span><br /><br /><span class="Apple-style-span"  style="font-family:arial; font-weight:bold; font-size:medium;">Throws:</span><br /><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;"><br />5/6B+C: Neutral/forward throw. He does a one inch palm strike on the opponent. Combos into guren/renka on everybody.<br /><br />4B+C: Backthrow. Rapid Cancel for combo, only advised during desperate moments.<br /><br />J.b+c: Airthrow. He elbows the opponent onto the floor. Combo with j.b/j.2c for pickup.</span><br /><br /><br /><span style="font-weight:bold; font-family:arial;">Specials:</span><br /><span class="Apple-style-span"  style="font-size:small;font-family:arial;">Hakumen's sword releases a void like seal when it comes into contact with projectiles. The void damages opponents when it comes into contact with them and eats up any other projectiles it comes into contact with. This means if the opponent is throwing projectiles at you while you're in the void area, you do NOT take any hits. If the opponent gets hit by this, he cannot tech until he touches the ground. Meaning you can combo off it easily if they're falling straight into your attack range.<br /><br />This replaces hakumen's previous ability to slice completely through projectiles. IMO it's better since hakumen doesn't get stuck in the same stupid frames for a long duration if he hits something like arakune's bee or distortion beam and it protects him totally from any projectile attack.</span><br /><br /><span style="font-weight:bold; font-family:arial; font-size:medium;">Drive</span><br /><span class="Apple-style-span"  style="font-family:arial;font-size:small;"><br />5d: Still has start up. Lasts longer now compared to before. He slams the opponent dead onto the floor, doesn't seem to be comboable but it places the opponent square in front of you. Still doesn't block low attacks.<br /><br /><br />6d: Does not do damage. Hakumen shoves the opponent and he collapses after spinning. Numerous combos can be achieved from this move, including the now fatal mugen strings. Hold down 6c for full charge after this for a spectacular launch on connecting hit.<br /><br /><br />2d: Hakumen grabs the aggressor with his feet and slams him into the floor, causing the fella to bounce slightly away. Allows a 5c/6c/guren followup. Does not counter overhead attacks.<br /><br /><br />j.d: Hakumen grabs the aggressor with his feet and tosses him skyward. Combos damn well, you check YOUR height from the ground, not the jump height of the opponent. If height is within one normal jump, you can land and 5c/2c into a good j.2a/j.c combo. If it's above then you have to jump back up and j.b into something else. Whatever it is, this is his new abusable drive move.<br /></span><br /><br /><span style="font-weight:bold;font-family:arial; font-size:medium;">Ground Specials</span><br /><br /><span class="Apple-style-span"  style="font-size:small;font-family:arial;">Guren (1 star): 214a<br />This is a quick bash with the scabbard of his sword, on ground hits it allows for a cancel into either zantetsu or renka. On air hits it bounces the opponent off the wall, allowing for a 6c followup. On counter ground hit you can still link 5c/6c.<br /><br /><br />Kishuu (1 star): 623a<br />This is hakumen's command dash. Has better invuln now and better recovery after the dash. Does nothing else unless you perform the followup. This move goes under ragna's 5b, enough said.<br /><br /><br />Enma (1 star): after kishuu is inputted press a again.<br />This is the followup from kishuu. He uppercuts the opponent and launches him. After which you can 2c or jump cancel and j.c/2c. Has the same attributes as kishuu. Lifts opponents off the floor for standard j.2c j.c combo string.<br /><br /><br />Renka (2 stars): 214b<br />A double kick. First kick still low, second one still mid. The prorate properties were revised so it's not so obvious now. Better to just go through with the whole thing than leave it at the first kick if you don't have more than 1 magatama. You can't roll into any special anymore so it's not AS useful, but it's still your fastest ground special. You CAN however, quick rise into it, just limits the scenarios in which you can wake-up special. Use this to mix up or pick up downed opponents.<br /><br /><br />Zantetsu (3 stars): 41236c<br />An overhead slash followed by a sweeping slash. The slowest of your overhead specials. First hit hurts like hell, second one is just a low damage juggle to keep the opponent airborne. Not as useful on it's own anymore due to the buffs they gave Tsubaki(the move not the char). Breaks guard primer. Fatal counter.<br /><br /><br /><b><span class="Apple-style-span"  style="font-size:medium;font-family:arial;">Aerial Specials:</span></b><br /><span class="Apple-style-span"  style="font-size:small;font-family:arial;"><br />Hotaru (2 stars): 214b<br />Shoryuken type kick. It hits a lot higher than most would expect. It jump resets but does not reset your airdash. You can only do one every time you leave the ground though. You can dash(back and forward) and cancel into this move. Breaks guard primer. Fatal Counter.<br /><br /><br />Tsubaki (3 stars): 214c<br />A quick spinning smashing slash. Your fastest overhead. Knocks down. As long as you're within one jump's height away from the floor you can continue beating on the downed opponent with 5c/2c. Same dash cancelling as hotaru. Breaks guard primer.</span><br /><br /><br /><b><span class="Apple-style-span"  style="font-size:medium;font-family:arial;">Distortion Heat</span></b><br /><br /><span class="Apple-style-span"  style="font-size:small; font-family:arial;">Shippu (4 stars): 632146c<br />Hakumen channels energy into his blade and releases all of it in a single downward strike. Opponents on the floor CAN be hit by BOTH the strike and the projectile bladewave now. It breaks 2 guard primers. Still chargeable.<br /><br />IF by chance you charge THIS move up fully AND the opponent gets hit by it. It's a definite tide turning moment. I estimate a single clean stroke at full charge to be 6k dmg. No, this is not an impossible feat. Assuming you've been playing your mindgames well enough and measured the distance nicely.<br /><br /><br />Yukikaze (4 stars): 236236d<br />Distortion counter move. Freezes opponent on connect with counter barrier. Does not freeze opponent if projectile hits. Blocks both high and low now. Fatal Counters</span><br /><br />Mugen (8 stars): 214214b<br />Mugen will allow you to do any move including the distortion heats, regardless of how much gauge you have, while it is in effect. It allows for a guaranteed tide turning combo while you still have 5 magatama left within your countdown.</span><br /><br /><span class="Apple-style-span"  style="font-family:arial;font-weight:bold;font-size:medium;">Astral Heat</span><br /><br /><span class="Apple-style-span"  style="font-family:arial;font-size:small;"><br />Akumetsu (8 stars): charge 2>8d<br />The other counter hakumen has, except this one counters throws but not projectiles.The super freeze is weird, but typically a move that is out will definitely hit/trigger this.</span><br /><br /><span class="Apple-style-span"  style="font-family:arial;font-weight:bold;font-size:medium;">Different Combo Strategy Note</span><br /><br /><span class="Apple-style-span"  style="font-size:small;font-family:arial;">Because of how hakumen's normals don't usually gattling into each other, his combos will be quite awkward to perform. Due to the nature of each strike though, his general combo concept is based off knowing when a move hit stuns long enough for you to connect to another move.<br /><br />His specials gattling into each other though. So for most hakumen beginners, a main source of damage comes from hitting the opponent once with a normal and chaining that to several specials.<br /><br />For the more advanced hakumen players, they'll utilise specials only to put the opponent in a position where they can easily combo normals.<br /><br />To illustrate what I said I will provide a rookie and a regular's combo. The first is an example of a rookie combo, the second is an example of a regular's combo. The ">" sign is the break between two seperate moves.<br /><br />Combo 1: 5C > 214A > 41236C > 623A (followup)A > jump > j.C<br /><br /><br />Combo 2: 5C > 623A (followup)A > jump > j.2C > land > 2C > jump > j.2A > airdash > j.2A > j.C<br /><br />Once a player gets better, he/she would be able to gauge when and where to chain moves and naturally attain other better combos. For now, getting used to hakumen's special types of combo is the priority.</span></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3066117468915883684-731643036196682909?l=sgblazblue.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/uJ_l8iTinHk" height="1" width="1"/>]]></content:encoded>
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		<title>Results of the 2nd Qualifier and Final Bracket</title>
		<link>http://www.round1.sg/2010/07/25/results-of-the-2nd-qualifier-and-final-bracket/</link>
		<comments>http://www.round1.sg/2010/07/25/results-of-the-2nd-qualifier-and-final-bracket/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 18:55:48 +0000</pubDate>
		<dc:creator>Farpenoodle</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[The 2nd leg of Qualifiers is over! The final four teams to make it into our grand finals are: 1st &#8211; Team Revenge &#8211; Weijie(Ryu),Mash(Sagat),Alan(Akuma) 2nd &#8211; Team Syberian Sonic Symphony &#8211; Vintagesoul(Rufus),Carzydog Ken(Zangief),Sonic(Dhalsim) 3rd &#8211; Team Last Minute &#8211; dreamer(Balrog),BOF(Chun Li),daryl(Akuma) 4th &#8211; POH...]]></description>
			<content:encoded><![CDATA[<p>The 2nd leg of Qualifiers is over!</p>
<p>The final four teams to make it into our grand finals are:</p>
<p>1st &#8211; Team Revenge &#8211; Weijie(Ryu),Mash(Sagat),Alan(Akuma)<br />
2nd &#8211; Team Syberian Sonic Symphony &#8211; Vintagesoul(Rufus),Carzydog Ken(Zangief),Sonic(Dhalsim)<br />
3rd &#8211; Team Last Minute &#8211; dreamer(Balrog),BOF(Chun Li),daryl(Akuma)<br />
4th &#8211; POH ONLY &#8211; riCz(Rufus),Rexell(Guile),Golden Fan(Ryu)</p>
<p>Congratulations to all the winners! We&#8217;ll be seeing you at Club Se7en for our Grand Finals.</p>
<p>Here is the finalised bracket for our Grand Finals! If you plan on watching. You can start speculating. If you&#8217;re one of the lucky few who made it through. You should start planning your matchups. This will be the last leg that will take you to Japan.<br />
<div id="attachment_953" class="wp-caption alignnone" style="width: 310px"><a href="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/sbobracket.png"><img src="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/sbobracket-300x59.png" alt="" title="SBO Bracket" width="300" height="59" class="size-medium wp-image-953" /></a><p class="wp-caption-text">Click for full bracket.</p></div></p>
<p>As before. Videos of today&#8217;s finals will be uploaded to our <a href="http://www.youtube.com/round1sg">Youtube Channel</a> later.</p>
]]></content:encoded>
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		<title>Tekken Movie Ticket Giveaway</title>
		<link>http://www.round1.sg/2010/07/21/tekken-movie-ticket-giveaway/</link>
		<comments>http://www.round1.sg/2010/07/21/tekken-movie-ticket-giveaway/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 17:09:53 +0000</pubDate>
		<dc:creator>Farpenoodle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lucky Draw]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[Tekken]]></category>

		<guid isPermaLink="false">http://www.round1.sg/?p=941</guid>
		<description><![CDATA[We&#8217;ll be giving away 5 pairs of tickets to see the new Tekken Movie to 5 lucky winners. Courtesy of Shaw Movies. All you need to do is answer a simple question: Who is the director of Tekken? PM the answer to &#8220;TekkenMovie&#8221; on our...]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ll be giving away 5 pairs of tickets to see the new Tekken Movie to 5 lucky winners. Courtesy of Shaw Movies.</p>
<p>All you need to do is answer a simple question:</p>
<p><strong>Who is the director of Tekken?</strong></p>
<p>PM the answer to &#8220;TekkenMovie&#8221; on our forums. If you are logged in using your forum account, you can <a href="http://www.round1.sg/forums/index.php?action=pm;sa=send;u=592">click here</a> to do so. Register a forum account <a href="http://www.round1.sg/forums/index.php?action=register">here</a> if you need to.</p>
<p>Contest closes 28th July. It&#8217;s one entry per person. But Round1.sg Premium Members will get double the chance to win.</p>
<p>Movie Synopsis and Trailer after the break.<br />
<span id="more-941"></span></p>
<blockquote><p>TEKKEN is set in a world that has given rise to a new civilization run not by governments, but rather six, all powerful corporations – the mightiest of which is Tekken. JIN KAZAMA lives on the outside of Tekken City in a run down slum known as “The Anvil”. He is a young man with a remarkable blend of street smarts and raw fighting skills who has been able to provide for himself and his mother by running contraband through THE ANVIL’S lurid streets. After a series of action packed, close calls, Jin returns home just in time to witness Jacks – TEKKEN’s robotic security units &#8211; destroying their home and killing his mother. In this moment, Jin understands that the murder of his mother was the act of TEKKEN’s chairman and leader HEIHACHI MISHIMA, and vows revenge</p>
<p>JIN infiltrates the great walls of TEKKEN by winning the coveted wildcard position in the Iron Fist Tournament &#8211; the most important event of the year. One fighter represents each of the ruling Corporations and the winner of the tournament affords its sponsoring corporation the distinction as the most powerful in the world. JIN and the other fighters are set to battle each other in the most incredible, groundbreaking fighting ever seen on screen. The fighters soon realize, however, they are merely pawns in a bigger game. KAZUYA, MISHIMA’s son, desperately wants to overthrow his father and take control of TEKKEN. KAZUYA plans to make the tournament a <em>“To The Death”</em> bloodbath, designed to kill JIN, who he has discovered is his illegitimate son and who threatens his birthright of inheriting TEKKEN CORP. The contestants decide to fight their way out creating a battle for the ages.</p>
<p>Thirsty for power, KAZUYA has his father arrested and imprisoned. But as JIN discovers the truth about his Grandfather, he and the other fighters find and rescue MISHIMA. As the group makes it’s daring escape, they are found by KAZUYA and his deadly Jacks.  In an impossible situation and about to be killed by KAZUYA, JIN turns the tables on him. Although JIN spares his life, it is clear that KAZUYA is finished and JIN becomes the new leader of Tekken, determined to turn it in to a force of good in the world.</p></blockquote>
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]]></content:encoded>
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		<title>Shadowloo coverage of Battle Medley Singapore 2010</title>
		<link>http://www.round1.sg/2010/07/19/shadowloo-coverage-of-battle-medley-singapore-2010/</link>
		<comments>http://www.round1.sg/2010/07/19/shadowloo-coverage-of-battle-medley-singapore-2010/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 17:51:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Choco Blanka]]></category>
		<category><![CDATA[Elton]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Momochi]]></category>
		<category><![CDATA[Shadowloo]]></category>

		<guid isPermaLink="false">http://www.round1.sg/?p=920</guid>
		<description><![CDATA[Our friends from Shadowloo have posted some coverage of Battle Medley Singapore. It includes interviews with Momochi and Choco Blanka as well as the adorable Elton! It&#8217;s good stuff! Check it out here!]]></description>
			<content:encoded><![CDATA[<p>Our friends from <a href="http://www.shadowloo.com">Shadowloo</a> have posted some coverage of Battle Medley Singapore. It includes interviews with Momochi and Choco Blanka as well as the adorable Elton! It&#8217;s good stuff! Check it out <a href="http://www.shadowloo.com/?p=1963">here</a>!</p>
]]></content:encoded>
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		<title>New Blog!</title>
		<link>http://countered.blogspot.com/2010/07/new-blog.html</link>
		<comments>http://countered.blogspot.com/2010/07/new-blog.html#comments</comments>
		<pubDate>Sun, 18 Jul 2010 13:05:00 +0000</pubDate>
		<dc:creator>Mikazuki Akane [三日月 茜]</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BlazBlue]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Hey guys,There's a new blog for BlazBlue Singapore and future updates will be found there.So head on over to the new blog at http://sgblazblue.blogspot.com/Cheers!]]></description>
			<content:encoded><![CDATA[Hey guys,<br /><br />There's a new blog for BlazBlue Singapore and future updates will be found there.<br /><br />So head on over to the new blog at http://sgblazblue.blogspot.com/<br /><br />Cheers!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8036143810098075050-6845875463624333551?l=countered.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Battle Medley Singapore 2010 Results</title>
		<link>http://www.round1.sg/2010/07/18/battle-medley-singapore-2010-results/</link>
		<comments>http://www.round1.sg/2010/07/18/battle-medley-singapore-2010-results/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 11:38:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Tournaments]]></category>
		<category><![CDATA[Battle Medley Singapore]]></category>
		<category><![CDATA[Choco Blanka]]></category>
		<category><![CDATA[Momochi]]></category>
		<category><![CDATA[Results]]></category>
		<category><![CDATA[Super Street Fighter IV]]></category>

		<guid isPermaLink="false">http://www.round1.sg/?p=865</guid>
		<description><![CDATA[Sorry for the delay, but here are the results of Battle Medley Singapore 2010. Do watch out for the coming announcement of the restream schedule! The 1v1 was Double Elimination. The team events were Single Elimination. Top 8 for 1v1: 1st &#8211; Dixon &#8220;Gambleboxer&#8221; (Balrog)...]]></description>
			<content:encoded><![CDATA[<p>Sorry for the delay, but here are the results of Battle Medley Singapore 2010. Do watch out for the coming announcement of the restream schedule!</p>
<p>The 1v1 was Double Elimination. The team events were Single Elimination.</p>
<p>Top 8 for 1v1:</p>
<div id="attachment_876" class="wp-caption alignnone" style="width: 514px"><a href="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/top3+choco.jpg"><img class="size-full wp-image-876 " title="Top 3 + Choco" src="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/top3+choco.jpg" alt="Top 3 + Choco" width="504" height="378" /></a><p class="wp-caption-text">1st - Dixon &quot;Gambleboxer&quot;, 3rd - Momochi, Choco Blanka, 2nd- Trevose</p></div>
<p><strong><br />
1st</strong> &#8211; Dixon &#8220;Gambleboxer&#8221; (Balrog) -SGD$500<br />
<strong>2nd</strong> &#8211; Trevose (Dudley) -SGD$300<br />
<strong>3rd</strong> &#8211; Momochi (Akuma) -SGD$200<br />
<strong>4th</strong> &#8211; Xian (Dhalsim)<br />
<strong>5th</strong> &#8211; M.Flo24 (Rose)<br />
<strong>5th</strong> &#8211; Weijie (Ryu)<br />
<strong>7th</strong> &#8211; Milo Dinosaur (Honda)<br />
<strong>7th</strong> &#8211; Rchan (Rufus)</p>
<div id="attachment_880" class="wp-caption alignnone" style="width: 586px"><a href="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/top8.jpg"><img class="size-full wp-image-880 " title="The Top 8" src="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/top8.jpg" alt="" width="576" height="432" /></a><p class="wp-caption-text">The Top 8: Rchan, M.Flo24, Dixon &quot;Gambleboxer&quot;, Weijie, Momochi, Trevose, Xian, Milo Dinosaur</p></div>
<p>Captain&#8217;s Tournament:</p>
<p><strong>1st</strong> &#8211; Team Momochi<br />
<strong>2nd</strong> &#8211; Team Choco Blanka<br />
<strong>3rd</strong> &#8211; Team Dixon (beaten by Team Momochi)<br />
<strong> 3rd</strong> &#8211; Team Weijie (beaten by Team Choco Blanka)<br />
<strong> 5th</strong> &#8211; Team M_Flo 24 (beaten by Team Dixon)<br />
<strong> 5th</strong> &#8211; Team Xian (beaten by Team Momochi)<br />
<strong> 5th</strong> &#8211; Team Trevose (beaten by Team Weijie)<br />
<strong> 5th</strong> &#8211; Team Milo Dinosaur (beaten by Team Choco)</p>
<p>5v5 top 8:</p>
<div id="attachment_903" class="wp-caption alignnone" style="width: 514px"><a href="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/Team-Momochi-+-Choco.jpg"><img class="size-full wp-image-903 " title="Team Momochi &amp; Choco" src="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/Team-Momochi-+-Choco.jpg" alt="" width="504" height="337" /></a><p class="wp-caption-text">Momochi, Milo Dinosaur, Elton, Aheda, Choco Blanka</p></div>
<p><strong>1st</strong> &#8211; Team Momochi and Choco<br />
<strong>2nd</strong> &#8211; Team Hana Yori Daigo<br />
<strong>3rd</strong> &#8211; Team Big Boys (beat by Hana Yori Daigo in sudden death)<br />
<strong>3rd</strong> &#8211; Team Choco Fan Club (beat by Momo and Choco in sudden death)<br />
<strong>5th</strong> &#8211; Team Fiesta de las Cinco Espadas<br />
<strong>5th</strong> &#8211; Team Chemist<br />
<strong>5th</strong> &#8211; Team Kengho is Last  Boss<br />
<strong>5th</strong> &#8211; Team Emorcen</p>
<p>Unfortunately due to time constraints, the 5v5 had to be turned into a 1v1 sudden death tournament featuring only the Captain&#8217;s of each team.</p>
<p>Finally, the winner of our Lucky Draw: <strong>Shen Yuan!</strong> (AKA Raymus)</p>
<p>Who won a customised Tournament Edition stick with Battle Medley Singapore artwork signed by Momochi and Choco Blanka.</p>
<div id="attachment_884" class="wp-caption alignnone" style="width: 310px"><a href="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/raffle-winner.jpg"><img class="size-medium wp-image-884" title="Raffle Winner" src="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/raffle-winner-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">Shen Yuan posing with his prize.</p></div>
<div id="attachment_885" class="wp-caption alignnone" style="width: 310px"><a href="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/TE.jpg"><img class="size-medium wp-image-885" title="Closeup" src="http://www.round1.sg/wordpress/wp-content/uploads/2010/07/TE-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">Closeup of the TE</p></div>
<p>Big thanks to our sponsors Rapture Gaming and Mad Catz for making all this possible!</p>
]]></content:encoded>
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		<title>1st Leg of SBO Qualifiers Finals Videos</title>
		<link>http://www.round1.sg/2010/07/18/1st-leg-of-sbo-qualifiers-finals-videos/</link>
		<comments>http://www.round1.sg/2010/07/18/1st-leg-of-sbo-qualifiers-finals-videos/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 09:49:02 +0000</pubDate>
		<dc:creator>Farpenoodle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Tournaments]]></category>
		<category><![CDATA[Arcadia]]></category>
		<category><![CDATA[Iluma]]></category>
		<category><![CDATA[Qualifiers]]></category>
		<category><![CDATA[SBO]]></category>
		<category><![CDATA[Street Fighter IV]]></category>
		<category><![CDATA[Tougeki]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.round1.sg/?p=868</guid>
		<description><![CDATA[This is Team HAPPY vs Team BETS. Team HAPPY is: Xian(Akuma), Tommy(Chun Li), Leslie(Sagat) Team BETS is: Ganguro(Sagat), Gackt(Ryu), Dixon “Gambleboxer”(Balrog)]]></description>
			<content:encoded><![CDATA[<p>This is Team HAPPY vs Team BETS.</p>
<p>Team HAPPY is: Xian(Akuma), Tommy(Chun Li), Leslie(Sagat)<br />
Team BETS is: Ganguro(Sagat), Gackt(Ryu), Dixon “Gambleboxer”(Balrog)</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/zwhguNsJm7w&amp;hl=en_GB&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zwhguNsJm7w&amp;hl=en_GB&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/IHsgPRh0TOM&amp;hl=en_GB&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IHsgPRh0TOM&amp;hl=en_GB&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/2A8v-e_G_P0&amp;hl=en_GB&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2A8v-e_G_P0&amp;hl=en_GB&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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