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Messages - Shen Yuan

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1
Soul Calibur V / Re: PSN/XBOX 360 List
« on: February 11, 2012, 03:18:08 AM »
XBOX Rollory

2
Vega vs

Seth 3:7
Fei Long 5:5
Sagat 5.5:4.5
Akuma 5:5
C.Viper 5:5
Abel 5:5
M.Bison 5:5
Chun Li 6:4
Cody 5:5
Cammy 4:6
Ryu 3:7
Yang 5:5
Rufus 5:5
Makoto 5:5
Dudley 6:4
Ibuki 5:5
Gen 4:6
E.Honda 5:5
Ken 4:6
Sakura 5:5
Zangief 5:5
Yun 5:5
Adon 5:5
Balrog (Boxer) 5:5
Blanka 4.5:5.5
Dee Jay 5:5
Dhalsim 5:5
El Fuerte 6:4
Evil Ryu 6:4
Gouken 5:5
Guile 6:4
Guy 4:6
Juri 5:5
Rose 5:5
Oni 5:5
T.Hawk 7:3
Hakan 6:4
Dan 5:5

3
Super Street Fighter 4 / Re: AE 2012 Tier List by... YOU!
« on: January 19, 2012, 10:36:20 AM »
A
Ryu
Seth
Akuma
C.Viper
Fei Long
Cammy
Sagat
Sakura

B
Abel
Ibuki
Gouken
Yang
Adon
Balrog (Boxer)
Cody
Zangief
Yun
Ken
E.Honda

C
Rufus
Juri
Guile
Rose
Makoto
Blanka
Guy
Gen
Bison
Vega (Claw)
El Fuerte
Chun Li

D
Dhalsim
Dee Jay
Dudley
Evil Ryu
Oni

E
Hawk
Hakan (D-tier for first few seconds of a round)
Dan

4
Actually hor, why you all do corpse hop. I only do it to get out of the corner.

I like new vega lol. having back U2 anti-air on reaction is a big deal! The other changes seem meh though. but the FA  buff will be important against Ryu... hmmm

5
I honestly find the buffs really poor. YEs they are buffs, but at a higher level, you want moves that work as punishers on reaction. Sky high claw and U1 really cant punish people on reaction lol. and their risk is soooo high that the added reliability and reward is pointless.


6
Videos / Evo Moments -- Singapore
« on: September 22, 2011, 03:19:43 PM »
[youtube]http://www.youtube.com/watch?v=6xUsgBPowOM[/youtube]

Found this. Not sure if it's anywhere else. Im sure a coupla people would still be interested :D

7
Super Street Fighter 4 / Re: I need a ton of help with this game.
« on: September 12, 2011, 02:59:53 PM »
Ya getting into a fg game community can be daunting.

Reason can lighten that though. Many of us did not start from SF2T. Infact many of us started at 4.
No one starts good. :) Xian was a shitty fuerte user.

My advice:

Start at Bugis, never end there.

Meet people that are about the same level. Make acquaintances with good players (If you see a tall and handsome guy there with hair covering his eyes approach him). Just... keep trying. It is expensive as hell first. yes. Really expensive. But to many of us its been all worth it :)

8
Nice initiative! would you put me in if i play evil ryu, my new main :D

9
Strategy (SSF4:AE) / Re: every version got buffed. ken
« on: September 01, 2011, 10:37:12 PM »
Yes U2  is great for OS and fireballs. Common setup...

1) Crossup game. 50/50 between J.HP/LK and J.MK. You HAVE to figure this out. When either hits, cr.lp cr.mp (More damage than cr.MK) Fireball fADC U2. To do this, practice practice practice.

2) Blockstring, catch tech with cr.mk fireball FADC into U2.

3) Block punishing... being 7 frame you can punish stuff like dudley's EX MGB on block.

Also, figure out all the -2 shit. Its a free super for ken yeah.

10
Strategy (SSF4:AE) / Re: every version got buffed. ken
« on: August 30, 2011, 01:00:53 PM »
Didnt see 2) 3) and 4)

2)
a) vega - OS sweep/Tatsu/U2. Just be sure about the safe jump so you don't get owned by OTG U2
b) bison - OS uppercut (against EXpsycho) or OS tatsu (against Teleport)
c) twins - Against Yang, after throw, walk back a little, J. MK (will hit front, but uppercut will whiff. Pay attention to this detail when you test), OS throw (to beat EX dash) or OS sweep (to beat backdash)

3) On hit, plinked cr.MK is unjumpable. Important against dive kick characters. On block, the aim is to neutralise the opponent for a kara throw game.

To neutralise:

st.MK > Attacks with lower hit box (cr.lp cr.mk)
SRK > Everything (EC explained already)
walk back a little/delay a little SWEEP > Cr.MK/MP etc.
Fireball > Jump back
Bait whiff > Kara throw
immedaite Sweep > Walk back.

4) MP to anti air. HP to combo. Yep you're right. BUT

Combo into LP at corner to link to super

End a cr.mk with LP shoryu IF you know you will get focused.

Poh with LP/HP uppercut.

More details:
For ken, pressure them into the corner with Fireball, cr.mk, and step kick. You don't need to mixup all the time.

This forces them to do three things (mainly) -> Jump, throw normals, Throw out special moves.

To beat jump, Uppercut, or U1, OR bait the jump to whiff and KARA throw them.
To beat normals, Whiff punish with sweep or cr.MK or HP SRK ( good range)
To beat special moves.... well you have to look out for them and most can be punished with low forward into SRK or tatsu.

Learn to combo into super from any situation.

Ken walks slow! So learn to jump back to get the distance, or do a FA lvl 1, get it blocked and hten backdash. Ken has a distant FA. good stuff. May score random counter hits.

Love the range of his J.HK.

11
Strategy (SSF4:AE) / Re: Angry Ryu is an Evil Ryu
« on: August 30, 2011, 04:16:09 AM »
Hey dudes. soem good findings:

Evil Ryu dive kick is nto like akumas. dont need to do it at apex. it is like seths. so easy to bait whiffed anti-airs!

HK axe kick + on block

I found a godly crossup game. OS into mk axe kick... so backdashers are in a world of hurt.

Only unjumpable blockstring.. crlp crlp crlp st.MP. yeah... got more stuff but i need to bugis test it. but i think confirm work one. hohoho

12
Strategy (SSF4:AE) / Re: every version got buffed. ken
« on: August 30, 2011, 02:51:02 AM »
Oh very important. cr.lk cr.lp is... doable but can be irritating at times. to be consistent after crossup do cr.lk st.lk cr.lp.

13
Strategy (SSF4:AE) / Re: every version got buffed. ken
« on: August 30, 2011, 01:51:43 AM »
Just to add to Rchans:

a) with no meter
b) with one meter
c) with 2 meters
d) after level 2/3 focus
e) after a stun


a) S.HK -> Heavy shoryuken
b) S.HK -> EX tatsu
c) S.HK -> fireball -> fadc ultra 2   OR S.HK HP SRK FADC cr.LK st.LP cr.HP HP SRK
d) S.HK -> EX tatsu if not ultra if you have it .
e) J.HK st.HK into tatsu/srk etc.

Eh tatsu is always more damaging than uppercut if the first hit hits (HK tatsu > HP uppercut and EX tatsu>EX uppercut). first hit occurs before the first revolution, so you gotta be really close for max damage.

I like ken a lot :D very fun. but i suck with him

14
Strategy (SSF4:AE) / Re: Angry Ryu is an Evil Ryu
« on: August 29, 2011, 01:37:49 AM »
I think a very important technique for evil ryus to use, is to whiff punish with cr.mk ex fireball into ULTRA 2. :D and anti-air with ultra 2 (Full animation)

15
Super Street Fighter 4 / Re: SSFIV:AE Ver.2012 changes announced!
« on: August 29, 2011, 01:02:21 AM »
Ok that must mean i read a screwy translation. ok then how the hell do you land normal sky high claw on a regular human being? Do you know how hard that is to hit somebody????????

Trevose: I'm not whining.... I'm... seeking meaning. Yes. lol

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