Author Topic: The Jin Kisaragi Players Thread  (Read 9449 times)

Offline Shen Yuan

  • Sr. Member
  • ****
  • Posts: 358
  • Just kidding dude... Yeah just kidding.
    • View Profile
The Jin Kisaragi Players Thread
« on: April 08, 2009, 04:17:57 am »
Hello fellow singaporean Jin players! (If there are any atm :X I only know one other guy who plays Jin for now). Lets fill this thread with

1) Ideas about Jin's basic strategy (Zoning/setups/dealing with disadvantage)

2) Matchups!

Ill start with what little i know :/

Zoning:

So far, 5D seems great in making people want to jump or IAD into you. Its got good range, is safe on block, and on hit i guarantees a 214C. 6C can link but its shakeable if you shake really hard.

623A (Fubuki) at 5D distance, is a consistent anti air. It must be barrier guarded in the air or you'd get knocked out. I realise that on CH, 632146C can link, and at the corner, you can connect a combo. I have a feeling that if opponents want to IAD/jump in and barrier guard, air throw will work. Im not very familiar with the system so i'm wondering if someone can help test.

Setups:

So far 6B seems really really good to me. It has lower body invincibilty, so low pokes and sweeps will get CHed, allowing a link with C 6C into juicy damage. On guard its neutral so 2A and A can beat out a lot of things. I realise that for characters that can out poke Jin with faster pokes, 6B J.236A/B/D MIIIGHT connect.

IAD B C in also works. I saw from vids that if the opponent happens to jump and barrier guard it, a 623A will hit the opponent.

5C seems really really good to use when approaching via the ground at a distance. It has really good range, and on guard, it can link into a 6B, 5D, IAD. Im starting to think that its one of the primary ways to get into the opponent to start block strings.

Im not sure if using ice car to get into the opponent for blockstrings is efficient. So yeah im wondering if mixing up 214 A and 214 B is feasible. Also i kinda felt that 214B/C is unpunishable when used at tip? Or  when the opponent barrier guards. need some one to help check.

2D is another nice tool to begin blockstring mixups. It pushes the opponent into Jin, allowing him to start blockstrings safely. I think only reversal specials or uppercuts can deal with this. Its very punishable on whiff but it has high reward when it hits/gets guarded. I also used it to stuff IAD a few times since the angle is diagonally upwards, towards Jin!

I find jumping in with Jin quite strong because his air 236D DESTROYS anti air attempts. The 236D floats Jin and 6As and what not will whiff, allowing you to freeze the opponent and combo him.

Blockstrings:

Currently i use 2B 5B(2) C 5D.

I am having relative success in counterhitting people with 6B/2A after 5B. Any ideas for this, I'm quite lost about this ATM. It really stinks that 5B is only 0 on block. And its really easy to IB imo.

When i manage to get a mixup..... i think 6A mixed up with 2B and throw mixed up with uppercut (Must have 50% gauge to cancel), is really juicy.

Oh ya btw i noticed that buppa Jin does 5C into 5D then into Fubuki when 5D gets guarded! Also he does projectile or Ice car at times after 5D gets guarded. Im really wondering what the reasons are lol.

Combos:

6A -> CX8 dash C SJ BCD AD BC 214B
    -> 6A 214D 6C SJ C D AD BC 214B (near/at corner, needs 25% meter)

2B -> BX2 C 9B C D land 214B
    -> Bx2 C 9B C D land C 3C (236 C for pressure)

Those are the ones i can think of right now.

All Jin players please contribute :)
« Last Edit: June 11, 2009, 07:14:28 am by akane »

Offline akane

  • Moderator
  • Full Member
  • *****
  • Posts: 191
  • 煉獄氷夜
    • View Profile
  • XBL: Akane20
Re: The Jin Kisaragi Thread
« Reply #1 on: April 08, 2009, 07:46:26 am »
Hello fellow singaporean Jin players! (If there are any atm :X I only know one other guy who plays Jin for now).

I do!
Anyways~

Quote
So far, 5D seems great in making people want to jump or IAD into you. Its got good range, is safe on block, and on hit i guarantees a 214C. 6C can link but its shakeable if you shake really hard.

If you want, you can either 214A or dash over and 6C dash cancel, 5C into air combo.

Quote
623A (Fubuki) at 5D distance, is a consistent anti air. It must be barrier guarded in the air or you'd get knocked out. I realise that on CH, 632146C can link, and at the corner, you can connect a combo. I have a feeling that if opponents want to IAD/jump in and barrier guard, air throw will work. Im not very familiar with the system so i'm wondering if someone can help test.

Yeah, you can 632146C after a CH 623A/B. Haven't tried air throwing the opponent after a barrier guard yet though. Anyone did?

Quote
So far 6B seems really really good to me. It has lower body invincibilty, so low pokes and sweeps will get CHed, allowing a link with C 6C into juicy damage. On guard its neutral so 2A and A can beat out a lot of things. I realise that for characters that can out poke Jin with faster pokes, 6B J.236A/B/D MIIIGHT connect.

Yes, 6B j.236A/B/D connects.
Other than 6B, 5B is also good to use. Cancel-able at second hit and you can continue from there.

Quote
Im not sure if using ice car to get into the opponent for blockstrings is efficient. So yeah im wondering if mixing up 214 A and 214 B is feasible. Also i kinda felt that 214B/C is unpunishable when used at tip? Or  when the opponent barrier guards. need some one to help check.

214B/C is punishable. Not advisable to be used in a block string.

Quote
2D is another nice tool to begin blockstring mixups. It pushes the opponent into Jin, allowing him to start blockstrings safely. I think only reversal specials or uppercuts can deal with this. Its very punishable on whiff but it has high reward when it hits/gets guarded. I also used it to stuff IAD a few times since the angle is diagonally upwards, towards Jin!

Yeah, 2D is a very good tool to stop people for you to rush in safely. However you have to take note of the spacing and some characters can go through it. Like Tager.
But otherwise, it helps a lot because the frozen opponent is thrown towards you for combos.

Quote
I find jumping in with Jin quite strong because his air 236D DESTROYS anti air attempts. The 236D floats Jin and 6As and what not will whiff, allowing you to freeze the opponent and combo him.

236D will force them to block as they risk getting hit and frozen if they try anything.
j.D is another good move to use in as a cross up.

Will add more when it comes to me. Just woke up and all. @_@;
凍牙氷刃 † 氷翼月鳴

Offline kuni

  • Sr. Member
  • ****
  • Posts: 438
    • View Profile
Re: The Jin Kisaragi Thread
« Reply #2 on: April 13, 2009, 01:11:57 pm »
a b c 214 b ftw
I sux at fighting games....
cos i cant win lionel chua jian jiao

Offline faylar

  • Sr. Member
  • ****
  • Posts: 390
  • Ass. Profeesor Blazblue
    • View Profile
    • NeetGeek
  • PSN: faylar
  • XBL: cmdFay
Re: The Jin Kisaragi Thread
« Reply #3 on: May 24, 2009, 01:17:45 pm »
"So far, 5D seems great in making people want to jump or IAD into you. Its got good range, is safe on block, and on hit i guarantees a 214C. 6C can link but its shakeable if you shake really hard."

It has damn slow startup.  Double jump easily beats it and forces you to be on defensive, and if opponent IADs a bit eariler than you expected you die.  It's still a good tool, but it shouldn't be spammed.

5D links with CH 5C tho.  Alot of my 5Ds randomly lands on opponents like that.  You can use 5C like GGAC's Ky's 5HS, just that it hits alot lower so you can't lock down jumping opponents most of the time.

"623A (Fubuki) at 5D distance, is a consistent anti air. It must be barrier guarded in the air or you'd get knocked out. I realise that on CH, 632146C can link, and at the corner, you can connect a combo. I have a feeling that if opponents want to IAD/jump in and barrier guard, air throw will work. Im not very familiar with the system so i'm wondering if someone can help test."


Bait for corner Fubuki CH for huge damage (6C into whatever)

"So far 6B seems really really good to me. It has lower body invincibilty, so low pokes and sweeps will get CHed, allowing a link with C 6C into juicy damage. On guard its neutral so 2A and A can beat out a lot of things. I realise that for characters that can out poke Jin with faster pokes, 6B J.236A/B/D MIIIGHT connect."


Careful that it might CH opponent while standing, so don't do reaction C 6C combos.  On the side note, 6B is special cancelable (236A/B/C/D, D for pressure in return for 25% guage).  6C can gattling to 6B in the case what you accidentally mash out a 6C  (ie through hitting standing opponents with C 6C combo).  Most opponents try to poke out of 6C cus it's mostly unsafe, but 6B can stuff it.

Use with care against opponents with uppercuts or supers. Jin gets free CH on reaction (and you know what much damage Jin does on CH uppercuts).  Bang can 2D, jc jD, land, 2B xx 623B, super for stupid damage.

Btw, I thought 6B J.236D need to CH to connect? Most people either block my 6B or tio CH so I don't really know.

IAD B C in also works. I saw from vids that if the opponent happens to jump and barrier guard it, a 623A will hit the opponent.
Doesn't work in SG anymore :(:( Mostly anyway.  And Zio's Hakuman will !@#$ counter my 623A.

5C seems really really good to use when approaching via the ground at a distance. It has really good range, and on guard, it can link into a 6B, 5D, IAD. Im starting to think that its one of the primary ways to get into the opponent to start block strings.
Yes.  5C is damn good.

Im not sure if using ice car to get into the opponent for blockstrings is efficient. So yeah im wondering if mixing up 214 A and 214 B is feasible. Also i kinda felt that 214B/C is unpunishable when used at tip? Or  when the opponent barrier guards. need some one to help check.
Jae checked this for me a long time ago.  All ice cars are all frame disadvantage on block.  214B and C IS EXTREMELY DANGEROUS and should NEVER be used at a block string.  The only way it lands at the tip and become slightly more unpunishable is when the opponent barriers your whole block string. 

However, you can RC 214B/C at various points for mixups.  Like before the slash part for some similiar effect to GGAC's Ky's 214K's FRC point.

2D is another nice tool to begin blockstring mixups. It pushes the opponent into Jin, allowing him to start blockstrings safely. I think only reversal specials or uppercuts can deal with this. Its very punishable on whiff but it has high reward when it hits/gets guarded. I also used it to stuff IAD a few times since the angle is diagonally upwards, towards Jin!

It's damn dangerous considering how much opponents jump around in this game.  I use it with 5C at the correct range. Or hakumen at early stage when he doesn't have gauge.


Post Merge: May 24, 2009, 01:43:33 pm
Combos:

corner throw (must be the one towards), 623B on 2hit, 6C 5C into whatever.
corner, 6A, mash A 8 hits, 5C into whatever.

on crouching: gattling into 5C 6C 2D, 5C into whatever
on crouching: gattling into 5C 6C dc, 5C super jc, jC jD, wait, air dash jB jC 214B

on standing (tager, noel, hakumen, ragna, taokaka, lychee, v-13, jin):-
5B 2 hits, jc jB jC jD land, 6C dc 5C into whatever

all 632146D supers can land after 6C.
« Last Edit: May 24, 2009, 01:43:33 pm by faylar »
My Gaming Blog: NeetGeek!
Singapore's resident Ninja Turtur!

Offline faylar

  • Sr. Member
  • ****
  • Posts: 390
  • Ass. Profeesor Blazblue
    • View Profile
    • NeetGeek
  • PSN: faylar
  • XBL: cmdFay
Re: The Jin Kisaragi Thread
« Reply #4 on: May 30, 2009, 10:45:26 am »
edit: confirmed that 6B doesn't combo into 236A/B/C or D
My Gaming Blog: NeetGeek!
Singapore's resident Ninja Turtur!

Offline RenWoXing

  • Hero Member
  • *****
  • Posts: 509
    • View Profile
Re: The Jin Kisaragi Thread
« Reply #5 on: June 09, 2009, 01:04:56 pm »
hhmm, seems like now a lot of jin users le. (i am one also). Last week at bugis and iluma also seen a couple of jins. hehee
- When you are in the group, obviously you think, talk and behave like the group -  This explains why there is so much change in one.

Offline akane

  • Moderator
  • Full Member
  • *****
  • Posts: 191
  • 煉獄氷夜
    • View Profile
  • XBL: Akane20
Re: The Jin Kisaragi Players Thread
« Reply #6 on: June 11, 2009, 07:15:25 am »
Okie, I've renamed this thread just so it won't get confused with the guide.
Please keep all discussions and strats to this thread, yep.  :)
凍牙氷刃 † 氷翼月鳴

Offline faylar

  • Sr. Member
  • ****
  • Posts: 390
  • Ass. Profeesor Blazblue
    • View Profile
    • NeetGeek
  • PSN: faylar
  • XBL: cmdFay
Re: The Jin Kisaragi Players Thread
« Reply #7 on: June 12, 2009, 06:13:47 pm »
thanks akane :)
My Gaming Blog: NeetGeek!
Singapore's resident Ninja Turtur!

Offline RenWoXing

  • Hero Member
  • *****
  • Posts: 509
    • View Profile
Re: The Jin Kisaragi Players Thread
« Reply #8 on: June 18, 2009, 05:21:25 pm »
btw, after jin's air grab, can i chain into anything (good) except for ice car ?
- When you are in the group, obviously you think, talk and behave like the group -  This explains why there is so much change in one.

Offline edz

  • Jr. Member
  • **
  • Posts: 73
  • Saranghae Taengoo!
    • View Profile
  • PSN: Taeyeoniie
Re: The Jin Kisaragi Players Thread
« Reply #9 on: June 18, 2009, 09:13:51 pm »
air 236d, land then dash forward 5c sj j.b j.c j.c 214b
GENESIC EMERALD TAGER BUSTER !!!

Offline Hannybal

  • Insane Member
  • ******
  • Posts: 1,049
  • Are you a 特种 = 特别没种?
    • View Profile
  • PSN: Labynnah
  • XBL: Hannyba1
Re: The Jin Kisaragi Players Thread
« Reply #10 on: June 18, 2009, 10:27:35 pm »
Is it possible some 1 explain this combo in more detail?

"corner, 6A, mash C 8 hits, 5C into whatever. "
I once encountered some1 did this in middle after the 8hits cancel into 6C den for launcher..
I try mashing den it seems to came in sets of 5 hits, 5hits, how to stop directly at 8th hits?
十年后。。。

Offline edz

  • Jr. Member
  • **
  • Posts: 73
  • Saranghae Taengoo!
    • View Profile
  • PSN: Taeyeoniie
Re: The Jin Kisaragi Players Thread
« Reply #11 on: June 18, 2009, 10:29:27 pm »
Is it possible some 1 explain this combo in more detail?

"corner, 6A, mash C 8 hits, 5C into whatever. "
I once encountered some1 did this in middle after the 8hits cancel into 6C den for launcher..
I try mashing den it seems to came in sets of 5 hits, 5hits, how to stop directly at 8th hits?

after ur 6a, you mash c till your heat counter about reach 7 then let go. I think the last 8th hit comes out automatically, after that you dash abit then 5c > watever
GENESIC EMERALD TAGER BUSTER !!!

Offline Hannybal

  • Insane Member
  • ******
  • Posts: 1,049
  • Are you a 特种 = 特别没种?
    • View Profile
  • PSN: Labynnah
  • XBL: Hannyba1
Re: The Jin Kisaragi Players Thread
« Reply #12 on: June 19, 2009, 12:10:58 am »
Is it possible some 1 explain this combo in more detail?

"corner, 6A, mash C 8 hits, 5C into whatever. "
I once encountered some1 did this in middle after the 8hits cancel into 6C den for launcher..
I try mashing den it seems to came in sets of 5 hits, 5hits, how to stop directly at 8th hits?

after ur 6a, you mash c till your heat counter about reach 7 then let go. I think the last 8th hit comes out automatically, after that you dash abit then 5c > watever

hmm... quite precise.. will try next time..
十年后。。。

Offline Ziomatrix

  • Moderator
  • Hero Member
  • *****
  • Posts: 582
  • The one who rages
    • View Profile
  • PSN: Ziomatwix
Re: The Jin Kisaragi Players Thread
« Reply #13 on: June 19, 2009, 01:59:16 am »
it's not that precise. Anyway that's not a combo you can usually get out. It's a bit character specific and the setup into the C mashing is rather limited.
The blade sings, the steel resonates and the void beckons.
Thou shall feel no pain, know no fear and never tire.

Offline Hannybal

  • Insane Member
  • ******
  • Posts: 1,049
  • Are you a 特种 = 特别没种?
    • View Profile
  • PSN: Labynnah
  • XBL: Hannyba1
Re: The Jin Kisaragi Players Thread
« Reply #14 on: June 19, 2009, 08:42:52 am »
it's not that precise. Anyway that's not a combo you can usually get out. It's a bit character specific and the setup into the C mashing is rather limited.

I see.. i didnt try a few char for quite a number of times quite long ago til i gave up..
Recently saw some vids frm youtube they did it easily.. tt's y i been pondering..
You guys know not much move can chain from 6A for Jin..
十年后。。。