Author Topic: The Chun Li thread feat. never before seen combos and setups!  (Read 8295 times)

Offline Rchan

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #30 on: October 13, 2009, 08:52:11 AM »
^first crossup is 50/50. i think a simple explaination is that the AI doesnt know where chun is when shes on air so they just give a random placing for her .

the 2nd video can be used to block air tatsu . learned that from Yuu during my japan trip
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Offline Tetra

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #31 on: October 13, 2009, 03:03:21 PM »
If you wanna d.MK > throw, might as well d.MK > d.LK > EX lightning kick. More shiok leh.

d.LK is 3 frames anyway.
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Offline SBK

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #32 on: October 13, 2009, 03:15:38 PM »
i would say yeah the first can be 50/50 if the distancing is tweaked just a little; if the distance is perfect the arc looks like she'll land just on top but somehow get pushed to either the front or back... works differently against different characters, and the distance and timing to start the jump is different against Ryu as say, Sagat. really weird move. if you're worried about reacting and using an anti-air i think it needs to be a reversal or it'll be snuffed; i'm unsure myself so on wakeup i find it's probably safer to FADC away.

as for the 2nd vid, yeah it works against most air options, provided you use it the right way. example, if we take a jump in that is angled low, such as Sagat's jHK - Chun has to (maybe walk in front a little) be directly under the Sagat, his jHK hits you with the tip of his leg. that way the dMP / dMK will "push" her past the midpoint and avoids the tip, bringing you under him and you can either throw him or (like Tetra says) link a combo with a fast starter such as dLK.
however dMP / dMK is just another option to throw into the mix, not a definitive solution; certain moves that can hit the opponent really really low (such as Rufus' dive kick or Gief's jump dLK) cannot be avoided at all. the fact that it avoids Sagat's jump MP is a big enough deal for me haha...

hope this helps man...
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Offline SY

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #33 on: October 13, 2009, 03:31:42 PM »
i would say yeah the first can be 50/50 if the distancing is tweaked just a little; if the distance is perfect the arc looks like she'll land just on top but somehow get pushed to either the front or back... works differently against different characters, and the distance and timing to start the jump is different against Ryu as say, Sagat. really weird move. if you're worried about reacting and using an anti-air i think it needs to be a reversal or it'll be snuffed; i'm unsure myself so on wakeup i find it's probably safer to FADC away.

as for the 2nd vid, yeah it works against most air options, provided you use it the right way. example, if we take a jump in that is angled low, such as Sagat's jHK - Chun has to (maybe walk in front a little) be directly under the Sagat, his jHK hits you with the tip of his leg. that way the dMP / dMK will "push" her past the midpoint and avoids the tip, bringing you under him and you can either throw him or (like Tetra says) link a combo with a fast starter such as dLK.
however dMP / dMK is just another option to throw into the mix, not a definitive solution; certain moves that can hit the opponent really really low (such as Rufus' dive kick or Gief's jump dLK) cannot be avoided at all. the fact that it avoids Sagat's jump MP is a big enough deal for me haha...

hope this helps man...

All right, cool man, thanks. The reason why i wanna point this out is that there may b other chun li users out there who may be over impressed by ur video, and thus, they use it almost everytime without knowing the limitations to it. By looking at ur reply, I'm sure it helps them to know when and how to use it correctly. Thanks bro. :)
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Offline SBK

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #34 on: October 13, 2009, 06:07:29 PM »
another vid for Chun Li fans... her sickest combo yet

jump (straight up) HP > standing HK > EX SBK > EX SBK > Ultra
a staggering 950 stun on the combo, and a whopping 708 damage

notes:
- if jump forward HP is used instead of jump straight HP, stun drops to about 700+
- 2nd EX SBK only connects in the corner; do lower to avoid hitting him out of the corner




[youtube]http://www.youtube.com/watch?v=VzzFAndqrwE[/youtube]
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Offline Joey_the_tattoo_guy

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #35 on: October 13, 2009, 07:42:39 PM »
Hi everyone, joey here...hehe

the combo vids are damn cool man mr SBK!!esp maxing out chunli's overall dmg!!(her dmg generally is really poor...like ken with no ex bars..  :()thanks for the post man

Have a good sense of Humor and enjoy the game!! After all,Laughter is the best medicine in the world :D (paiseh...i very kan jiong spider..)
« Last Edit: October 13, 2009, 08:58:25 PM by Joey_the_tattoo_guy »
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Offline SBK

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #36 on: October 13, 2009, 09:14:20 PM »
haha thanks for the comments bro
your Chun Li has been improving quite a bit, keep working hard!

one more video to share, a safe jump in scenario against Sagat
after a throw, dash and jump HP, Sagat's uppercut will whiff

it works against Honda and Blanka as well, but you have to jump LK after the dash
will go test on other characters and post any updates i have


[youtube]http://www.youtube.com/watch?v=_mybjm462WM[/youtube]
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Offline Yagami

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #37 on: October 14, 2009, 01:11:22 AM »
Awesome vids and info Mark! Lets keep the Chun Li flame alive. =D
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Offline Shen Yuan

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #38 on: October 14, 2009, 11:13:01 AM »
Very nice to see devt for chun! I plan on eventually getting her down... currently WIP.

SBK: That safe jump is mean. Ill try tat

I realise chun's 50/50 mixups have not really been mentioned here, even though im sure there are players that apply them. I have found a few based on observations and testing:

7HK with 2LK/throw

Throw can also be mixed up with
-> 2LK 2LK 2LK Check hit into EX LL
-> LK hazanshu 2LK into EX LL
-> delayed HK to counter hit a crouch tech attempt, K hazanshu 2LK EX LL OR delayed HK into counterhit, into 2LK EX LL.

IMO these can easily be done off blockstrings or dashing up...

Off wakeup
->2MK (blocked) then throw immediately (because 2MK is neutral recovery, a throw will connect if you do it immediately) mixed with 2MK (blocked) 2LK to destroy throw tech attempt.
->dash hazanshu/throw
-> Dash forward then dash back to sweep. Destroys normal throw tech attempt, esp after ultra.

When chun's back at corner, she can use jump 2MK to step on the head to get to the other side, make the landing safer with J.LK crossup... yeah.

Offline Rchan

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #39 on: October 14, 2009, 11:21:05 AM »
^nemo tricks!  :D
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Offline g0mug0mu

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #40 on: October 14, 2009, 01:26:47 PM »
SBK: A quick question, how do you charge the ex sbk after standing roundhouse?
Is there a special method or is there enough time?
What is the best combo w/o EX after hitting with cr.lk?

Inspired to start learning chun li! Will be watching this space!

Offline SBK

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #41 on: October 14, 2009, 01:53:09 PM »
the method for Roundhouse > EX SBK is:
charge > up > tap Roundhouse then KK
note: Roundhouse has to be tapped before the up motion is reached or you'll execute a HK SBK instead

one of the best combos (without EX) after connecting dLK is to link dLPx2 > HP
« Last Edit: October 15, 2009, 01:03:35 AM by SBK »
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Offline Joey_the_tattoo_guy

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #42 on: October 14, 2009, 05:19:42 PM »
hi guys again,joey here...


         what do u mean by check hit? i dun understand the meaning...
by the way,i know i very floating chunli and Emo one...but i would like to share and contribute some anti air also from realdeal's reply..if thats ok...

anti air for chunli so far i've seen from nemo and nuki vids at youtube plus some shoryuken forum and major punishment from amk,bishan,PS and bugis....(*sob*):(

-d.mp , -d.hk , standing neutral medium kick(i watch uncle chun li play the other day at bugis,simple amazing plus the jap vids plus tommi and rodney) but tend to loose charge,and sometimes -d.hp also can(but damn hard to kena)

-d.mp is touchy subject from my chunli journey so far...if shoto or uppercut cancel to ultra opponent do a safe jump...the -d.mp will kena SRK moves...so becareful...i kena alot of times alrdy lol...my timing is horrible...

from mid distance ,standing hard punches or hard kicks or air throw(got very high priority)

sometimes weirdly enough jump backwards hpx2 or hk (the jump backward hpx2 can follow up by ultra if opponent at corner)it looks noobish but it works!
and neutral jump hpx2 or neutral jump splitting leg pantie kick.

and of course...tried and true methods...ex sbk or just...block..back to basics...xian told me that and tommi and ganguro...(thanks guys)
i usually die from perfect crossups...or ultimate perfectly executed safe jump opponents(i kena realdeal,wu ming and gackt the other day at bugis by thier ryu,simply amazing...and SBK's zangief j.LK..DAMN YOU LOL....my ex sbk whiff then i die again lol...

most of the time i try to focus anti air but opponent land down after that SRK me to hell(*sob*):(...must try to kick the habit...or just fous back back.(best back dash in the game!)RUuuuuuuuNNNNnnn

one last thing about anti air,sometimes i just can't anti air them and then i kena squash(my anti air "sniping" is damn poor..:(el fuerte(his normal moves alrdy squash her ...lol and j.hp,*ouch)c.viper (j.hk,damn high priority..i can't seem to air throw her)rufus(j.hp and falcon kick)akuma(demon flip dive kick or normal dive kick its damn godly.rodney tells me to try and air throw them but i usually kena the demon flip SMACK DOWN from akuma..lol and i think also dictator(j.hp or cross up mk or hk)sagat(j.hp or j.hk)boxer(j.hp. or j.hk)

either then those..i can't think of anything else for chunli anti-air...please correct me if i am wrong or if there's more characters that i left out that can also suqash her...

ok thanks guys...for the major rant on chunli anti-air...just a noob here trying to help and contribute to the "mother and the first of all female fighters " topic...(paiseh i very kan jiong spider...again)...CHUN LI HAS ANTI - AIR AND IT CAN BE DONE!!!!!BAD MATCH UP  = RUBBISH

special thanks to amk, ps ,bugis and the bishan guys for teaching me and kicking my ass :D and to the sf4 players around sg !! and my LEFT 3 DEAD TEAM LOL,hope the chalet we can be the true LEFT 4 DEAD TEAM LOL!!!!!!!!(and to the parklane guys and xbox 360 gang!!)and my best friend weilong and his blanka bro

kk paiseh...i tok alot of cock...
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« Last Edit: October 14, 2009, 05:40:09 PM by Joey_the_tattoo_guy »
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Offline SBK

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #43 on: October 15, 2009, 01:01:02 AM »
bro, 'check hit' means using multiple dLK to confirm the hit before executing the EX Hyakuretsukyaku.

as for dMK, if timed properly you will still be able to block even if the Shotos safe jump > SRK... but the timing is really really strict, so need lotsa practice. i prefer dMK to dMP as the frames for the SAR (Startup / Active / Recover) are only 5/3/11 for dMK as opposed to 10/5/12 for dMP.

the best thing about it is even if your opponent uses air moves such as Bison's Headstomp, Viper's air Burning Kick and Akuma's Demon Flip (avoids BOTH Grab and Kick) you can still avoid; however do note that dMK has different properties against different moves (eg. if Bison's Headstomp is directly above you cannot siam) so test it out and practice practice practice...
« Last Edit: October 15, 2009, 01:11:06 AM by SBK »
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Offline Joey_the_tattoo_guy

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Re: The Chun Li thread feat. never before seen combos and setups!
« Reply #44 on: October 15, 2009, 02:27:07 AM »
Hail worshippers of the great mother of all kicks !!

            heya mr sbk!!!  i think i figured out about the d.mk you were refering to.i was doing some reading on the other sf4 forums and searching on the tube and found this particular vid about chun li's hit box.i wonder if it works on all the fighters in the game...and by looking at the vid i think its gonna be damn hard getting used to it and applying it on a real match situation...

the link is  http://www.youtube.com/watch?v=IZw9jrwYdQY&feature=related

or Chun Li Hitbox Shenanigans under the searchin thing..
please correct me if i'm wrong again...and debates  are most welcome!!(no master debater pls)

hope this helps for the Spinning Bird Klan LOL(for chunlieeeeeeeeeee)

ok back to training mode...until we MEET again muahahaha!!!....*cough..

and thanks Shen Yuan for the check hitting thing,gonna go try it  ;)

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« Last Edit: October 15, 2009, 02:38:04 AM by Joey_the_tattoo_guy »
I'm the strongest woman in the world !! - chun li street fight II the world warrior
what time is it?? ITS ULTRA TIME!!! - obsessive ultra disorder patient