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	<title>Round1.sg &#187; BlazBlue</title>
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	<link>http://www.round1.sg</link>
	<description>Singapore&#039;s Premiere Fighting Game Community</description>
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		<title>BlazBlue 2v2 Tournament Clinic Aftermath</title>
		<link>http://feedproxy.google.com/~r/sgBlazblue/~3/xinx1Moi_WQ/blazblue-2v2-tournament-clinic.html</link>
		<comments>http://feedproxy.google.com/~r/sgBlazblue/~3/xinx1Moi_WQ/blazblue-2v2-tournament-clinic.html#comments</comments>
		<pubDate>Sun, 29 Aug 2010 06:59:00 +0000</pubDate>
		<dc:creator>Faylar</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[29/08/2010]]></category>
		<category><![CDATA[2v2 Tournament]]></category>
		<category><![CDATA[Arcadia]]></category>
		<category><![CDATA[BBCS Tourney]]></category>
		<category><![CDATA[BlazBlue]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[First of all, thanks to everyone who made their way up here instead of going straight home and the handful of veterans also came up to spare a few tips or two to the newcomers. I expected it to become more of a console session than a 'clinic', but it, ...]]></description>
			<content:encoded><![CDATA[<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4OIF7pROmHM/THoJobOMqZI/AAAAAAAAA6o/m8lWB5QH3QY/s1600/46440_153962654616547_131346060211540_471136_1373751_n.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_4OIF7pROmHM/THoJobOMqZI/AAAAAAAAA6o/m8lWB5QH3QY/s320/46440_153962654616547_131346060211540_471136_1373751_n.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5510727684147947922" /></a><br />First of all, thanks to everyone who made their way up here instead of going straight home and the handful of veterans also came up to spare a few tips or two to the newcomers. I expected it to become more of a console session than a 'clinic', but it, in the end, accomplished what it's supposed to do. Oh yes, thanks to Jonda and Vx especially for dropping by and generating hype. Wouldn't be the same without you guys.<br /><br />It was a little messy, a little squeezy, but we couldn't ask for more. Even though we allocated a timing for everyone to be in the room, even though some 'illegally' remained, we are happy just because everyone is gracious enough to let the others have a chance to play. Shoutouts to Mizzet and Icecube, I can FINALLY talk to you all in a better, quieter and 'happier' environment...<br /><span id="fullpost"><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4OIF7pROmHM/THoWTSkzbZI/AAAAAAAAA6w/0UOPvRy_-PM/s1600/46440_153962657949880_131346060211540_471137_5513106_n.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_4OIF7pROmHM/THoWTSkzbZI/AAAAAAAAA6w/0UOPvRy_-PM/s320/46440_153962657949880_131346060211540_471137_5513106_n.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5510741614700752274" /></a><br />It was only 3 hours, but it sure was tiring, possibly due to our lack of sleep. All the questions flying towards us were constructive and generally hard to answer in a short period of time. Questions like "How to use Tager to fight XXX?" or "How to get XXX into corner with Jin?" requires lots of matchup experiences and are too general to give a short answer. BUT most of the questions asked are good questions. I was actually afraid of people throwing annoying questions to me like "How to get Litchi's pole to hit the 2nd time in XXX combo?"  but thankfully there wasn't.<br /><br />A lot of you guys are generally good, just needs more experience so that you guys can get your combos and hit-confirms down. Also generally, everyone needs to mash less and block more. This applies to everyone I see in the clinic. Too many times you guys get counter-hit for no good reason.<br /><br />Also, I'm happy to know that there are actually people who read the guides posted on this site. Jae and I came up with this site, and were worried about the potential traffic heading to it. I was honestly surprised when some of you guys went 'Oh he's Zio, he made the Hakumen guide on the WEBSITE'. This gives us incentive to continuously post more stuff here, to ultimately make a the one website for Singapore Blazblue players to drop by.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4OIF7pROmHM/THoWacW9_qI/AAAAAAAAA64/q-oneFEMIvo/s1600/40799_153962391283240_131346060211540_471119_3368813_n.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_4OIF7pROmHM/THoWacW9_qI/AAAAAAAAA64/q-oneFEMIvo/s320/40799_153962391283240_131346060211540_471119_3368813_n.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5510741737586163362" /></a><br />So thanks to all the participants for making me hogging my X360 all the way to Iluma worth it. I hope you guys had an enjoyable time, although I have no idea what's going on downstairs. If you guys have any complaints I hope you guys wrote it in the Limited Edition Feedback Form. STOP LYING TO THE FEEDBACK FORM OMG. Otherwise, forget it, bear no grudges and wait for the next event.<br /><br />Please do visit the forums. Stop lurking now that you know us. We won't bite, much less eat you. More posts means more organizing needed means we might actually have our character sub-forums. Again, thanks for coming to the tournament AND not forgetting Arcadia for making all these very possible. Your immense and willing contribution for the community will not be forgotten. <br /><br />Faylar<br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3066117468915883684-7551745256937183788?l=sgblazblue.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/xinx1Moi_WQ" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>28/08/2010 2v2 Tournament Aftermath</title>
		<link>http://feedproxy.google.com/~r/sgBlazblue/~3/tOqMuJ92wYI/28082010-2v2-tournament-aftermath.html</link>
		<comments>http://feedproxy.google.com/~r/sgBlazblue/~3/tOqMuJ92wYI/28082010-2v2-tournament-aftermath.html#comments</comments>
		<pubDate>Sat, 28 Aug 2010 15:58:00 +0000</pubDate>
		<dc:creator>roys</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[29/08/2010]]></category>
		<category><![CDATA[BBCS Tourney]]></category>
		<category><![CDATA[BlazBlue]]></category>
		<category><![CDATA[Iluma]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Blazblue 2v2 Tournament @Level 7 Iluma, Arcadia is over, and here are the results!I hope all of you had fun!1st Place - Leon(LI) &#38; Evon(NO)2nd Place - Fuzz(BA) &#38; Xz(JI)[Center: Fuzz. Xz disappeared before collecting his prize]3rd Place - Daichi...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">Blazblue 2v2 Tournament @<br />Level 7 Iluma, Arcadia is over, and here are the results!<br />I hope all of you had fun!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs361.snc4/44396_467943061426_539721426_6976588_2090731_n.jpg"><img style="cursor: pointer; width: 300px; height: 200px;" src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs361.snc4/44396_467943061426_539721426_6976588_2090731_n.jpg" alt="" border="0" /></a><br />1st Place - Leon(LI) &amp; Evon(NO)<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs181.ash2/44396_467943076426_539721426_6976591_3889262_n.jpg"><img style="cursor: pointer; width: 300px; height: 200px;" src="http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs181.ash2/44396_467943076426_539721426_6976591_3889262_n.jpg" alt="" border="0" /></a><br />2nd Place - Fuzz(BA) &amp; Xz(JI)<br />[Center: Fuzz. Xz disappeared before collecting his prize]<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs185.ash2/44784_467942956426_539721426_6976583_4893746_n.jpg"><img style="cursor: pointer; width: 298px; height: 198px;" src="http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs185.ash2/44784_467942956426_539721426_6976583_4893746_n.jpg" alt="" border="0" /></a><br />3rd Place - Daichi(AR) &amp; Haseo(BA)<br /><br />Special thanks to Arcadia for hosting this tournament for us and everyone else who has taken part to make it a success. Special shoutouts to Team Xialan for extra commentary, Farpenoodle &amp; Kilvear for video setup and kuni for advice,  all marshals and OVERSEERS.<br /><br /></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3066117468915883684-6924607567006073142?l=sgblazblue.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/tOqMuJ92wYI" height="1" width="1"/>]]></content:encoded>
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		<title>2v2 Tournament Random Teams Results</title>
		<link>http://feedproxy.google.com/~r/sgBlazblue/~3/UQEyHATnTs0/2v2-tournament-random-teams-results.html</link>
		<comments>http://feedproxy.google.com/~r/sgBlazblue/~3/UQEyHATnTs0/2v2-tournament-random-teams-results.html#comments</comments>
		<pubDate>Fri, 27 Aug 2010 05:31:00 +0000</pubDate>
		<dc:creator>Faylar</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2v2 Tournament]]></category>
		<category><![CDATA[Arcadia]]></category>
		<category><![CDATA[BlazBlue]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Hi guys, the 2v2 tournament random teams have already been generated and will be posted below. If you wish to raise any questions AT ALL, again I urge everyone to please post at the Round1.sg BBCS tourney thread HERE.Please do your best to contact your...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span class="Apple-style-span"  style="color:#0000EE;"><u><br /></u></span></div><br /><span class="Apple-style-span"  style="font-size:large;"><b>Hi guys, the 2v2 tournament random teams have already been generated and will be posted below. If you wish to raise any questions AT ALL, again I urge everyone to please post at the Round1.sg BBCS tourney thread </b></span><a href="http://www.round1.sg/forums/index.php?topic=1364.180"><span class="Apple-style-span"  style="font-size:large;"><b>HERE</b></span></a><span class="Apple-style-span"  style="font-size:large;"><b>.</b></span><div><span class="Apple-style-span"  style="font-size:large;"><b><br /></b></span></div><div><span class="Apple-style-span"  style="font-size:large;"><b>Please do your best to contact your partner to discuss strats, have a practice session or even just chat about common interests (highly likely you guys have one). PM him/her, get their MSN, phone number, whatever. Just talk to them and become friends. Even if you just have a 5 mins conversation online, it's still better than nothing. Doing so would hasten the growth of the community and we would very much appreciate that.</b></span></div><div><br /></div><div><div><span class="Apple-style-span"  style="font-size:large;"><b>So without further ado, here are the teams:</b></span></div><div><br /></div></div><div><span class="Apple-style-span"  style=" ;font-size:15.6px;"><a href="http://img832.imageshack.us/img832/9535/generatedlist.jpg"><img src="http://img832.imageshack.us/img832/9535/generatedlist.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5509975199264862482" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 266px; height: 213px; " /></a></span></div><div><br /></div><div><br /></div><div><b><span class="Apple-style-span"  style="font-size:large;">If you wish to change teams, please go to the Round1.sg forums and PM '</span></b><a href="http://www.round1.sg/forums/index.php?action=profile;u=69"><b><span class="Apple-style-span"  style="font-size:large;">kuni</span></b></a><b><span class="Apple-style-span"  style="font-size:large;">' ASAP. Otherwise, the bottom line is: </span></b></div><div><b><span class="Apple-style-span"  style="font-size:large;">- If you are grouped with a stranger, make friends with each other. 2v2 in fighting games is NOT all about solo play. The idea is to spot each other's weaknesses and try to build onto it during practice. The idea is to spot an opponent's weakness/pattern and tell your partner about it. The idea is to make you stronger in 1v1. And the cycle continues.</span></b></div><div><b><span class="Apple-style-span"  style="font-size:large;"><br /></span></b></div><div><b><span class="Apple-style-span"  style="font-size:large;">- If you are already grouped with a friend, make better friends with each other. Again I emphasize that 2v2 is not all about solo play.</span></b></div><div><br /></div><div><b><span class="Apple-style-span"  style="font-size:large;">- DON'T BE LATE!!</span></b></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3066117468915883684-1932011884913096296?l=sgblazblue.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/UQEyHATnTs0" height="1" width="1"/>]]></content:encoded>
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<enclosure url="" length="" type="" />
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		<title>Blazblue 2v2 Tournament Update</title>
		<link>http://feedproxy.google.com/~r/sgBlazblue/~3/EayzWctmGWA/blazblue-2v2-tournament-update.html</link>
		<comments>http://feedproxy.google.com/~r/sgBlazblue/~3/EayzWctmGWA/blazblue-2v2-tournament-update.html#comments</comments>
		<pubDate>Thu, 26 Aug 2010 16:34:00 +0000</pubDate>
		<dc:creator>Faylar</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2v2 Tournament]]></category>
		<category><![CDATA[Arcadia]]></category>
		<category><![CDATA[BlazBlue]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[ATTENTION!All those taking part in the Blazblue 2v2 Tournament this coming Saturday, please note the following:- Please be on time. If you are not around at the time, you will be walked over (i.e. you lose your slot at the competition). So I urge every...]]></description>
			<content:encoded><![CDATA[<span class="Apple-style-span" style="color: #ff0000;"><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: x-large;"><strong>ATTENTION!</strong></span></span></span>
<div><span class="Apple-style-span" style="font-family: 'times new roman';">
</span></div>
<div><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">All those taking part in the Blazblue 2v2 Tournament this coming Saturday, please note the following:</span></strong></span></span></div>
<div><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">
</span></strong></span></span></div>
<div><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">- Please be on time. If you are not around at the time, you will be </span><span class="Apple-style-span" style="color: #ff0000;">walked over </span><span class="Apple-style-span" style="color: #330099;">(i.e. you lose your slot at the competition). So I urge everyone to be time. </span></strong></span></span></div>
<div><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">
</span></strong></span></span></div>
<div><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">- The Random 2v2 Teams are currently generated NOW. If you wish ask any inquiries, please do so at the Round1.sg Forums BlazBlue thread </span></strong></span></span><a href="http://www.round1.sg/forums/index.php?topic=1364.180"><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">HERE</span></strong></span></span></a><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">. Do </span></strong></span></span><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">not </span></strong></span></span><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">email me or any of the authors here. Results will be posted </span><span class="Apple-style-span" style="color: #ff0000;">tomorrow 2pm</span><span class="Apple-style-span" style="color: #330099;">.</span></strong></span></span></div>
<div><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">
</span></strong></span></span></div>
<div><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">Again I cannot stress how important it is to </span><span class="Apple-style-span" style="color: #ff0000;">BE ON TIME</span><span class="Apple-style-span" style="color: #330099;">.</span></strong></span></span></div>
<div><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">
</span></strong></span></span></div>
<div><span class="Apple-style-span" style="font-family: 'times new roman';"><span class="Apple-style-span" style="font-size: large;"><strong><span class="Apple-style-span" style="color: #330099;">Thank you for all your support, and see you all at the tournament ^^</span></strong></span></span></div>
<div class="blogger-post-footer"><img src="https://blogger.googleusercontent.com/tracker/3066117468915883684-5002670008835618506?l=sgblazblue.blogspot.com" alt="" width="1" height="1" /></div>
<img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/EayzWctmGWA" alt="" width="1" height="1" />]]></content:encoded>
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		<title>Tournament Participants AT MAXIMUM LEVELS</title>
		<link>http://feedproxy.google.com/~r/sgBlazblue/~3/KGu8sgYHSR4/our-tournament-participants-has-already.html</link>
		<comments>http://feedproxy.google.com/~r/sgBlazblue/~3/KGu8sgYHSR4/our-tournament-participants-has-already.html#comments</comments>
		<pubDate>Tue, 24 Aug 2010 01:52:00 +0000</pubDate>
		<dc:creator>roys</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BlazBlue]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Our Tournament Participants has already hit 33! We're capping @ 36!Please sign up at Level 7, Tornado Counter ASAP if you still wanna join.Get your lazy bums up and SIGN UP NOW.Don't cryface when you fail to register, because Pablo already told you so!]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><b><span class="Apple-style-span"  style="font-family:verdana;"><span class="Apple-style-span"  style="color:#FF6600;"><span class="Apple-style-span"  style="font-size:large;">Our Tournament Participants has already hit 33! We're capping @ 36!</span></span></span></b></div><div style="text-align: center;"><b><span class="Apple-style-span"  style="font-family:verdana;"><span class="Apple-style-span"  style="color:#FF6600;"><span class="Apple-style-span"  style="font-size:large;"><br /></span></span></span></b></div><div style="text-align: center;"><b><span class="Apple-style-span"  style="font-family:verdana;"><span class="Apple-style-span"  style="color:#FF6600;"><span class="Apple-style-span"  style="font-size:large;">Please sign up at Level 7, Tornado Counter ASAP if you still wanna join.</span></span></span></b></div><div style="text-align: center;"><b><span class="Apple-style-span"  style="font-family:verdana;"><span class="Apple-style-span"  style="color:#FF6600;"><span class="Apple-style-span"  style="font-size:large;">Get your lazy bums up and SIGN UP NOW.</span></span></span></b></div><div style="text-align: center;"><b><span class="Apple-style-span"  style="font-family:verdana;"><span class="Apple-style-span"  style="color:#FF6600;"><span class="Apple-style-span"  style="font-size:large;"><br /></span></span></span></b></div><div style="text-align: center;"><span class="Apple-style-span"   style="font-family:verdana;color:#FF6600;"><b><span class="Apple-style-span"  style="font-size:large;">Don't cryface when you fail to register, because Pablo already told you so!</span></b></span></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3066117468915883684-2655146089457932533?l=sgblazblue.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/KGu8sgYHSR4" height="1" width="1"/>]]></content:encoded>
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		<title>BBCS: 2v2 Tournament @ Arcadia!</title>
		<link>http://feedproxy.google.com/~r/sgBlazblue/~3/ztfpZTD-RW8/bbcs-2v2-tournament-arcadia.html</link>
		<comments>http://feedproxy.google.com/~r/sgBlazblue/~3/ztfpZTD-RW8/bbcs-2v2-tournament-arcadia.html#comments</comments>
		<pubDate>Fri, 06 Aug 2010 06:12:00 +0000</pubDate>
		<dc:creator>roys</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2v2 Tournament]]></category>
		<category><![CDATA[Arcadia]]></category>
		<category><![CDATA[BlazBlue]]></category>
		<category><![CDATA[Iluma]]></category>

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		<description><![CDATA[That's right guys. We have a tournament!Details:Location - Level 5 Iluma, ArcadiaBlazblue 2v2 TournamentDate: 28th August 2010Time:1:30PMYour partner will be randomly allocated to you-----------------Prizes-----------------1st - 4x $10 Tornado Voucher2...]]></description>
			<content:encoded><![CDATA[<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_56CNFgfIbPk/TFZh5xt9KOI/AAAAAAAAAWI/sAvmC6mRfmU/s1600/BBCS_Poster_v5.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 226px; height: 320px;" src="http://1.bp.blogspot.com/_56CNFgfIbPk/TFZh5xt9KOI/AAAAAAAAAWI/sAvmC6mRfmU/s320/BBCS_Poster_v5.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5500691640106166498" /></a><div><br /></div><div style="text-align: center;"><b><span class="Apple-style-span"  style="font-family:verdana;">That's right guys. We have a tournament!</span></b></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:verdana;"><b><span class="Apple-style-span"  style="font-size:large;">Details:</span></b></span></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:verdana;"><b><span class="Apple-style-span"  style="font-size:large;"><span class="Apple-style-span"  style="color:#3333FF;">Location - Level 5 Iluma, Arcadia</span></span></b></span></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:verdana;"><b><span class="Apple-style-span"  style="font-size:large;"><span class="Apple-style-span"  style="color:#009900;">Blazblue 2v2 Tournament</span></span></b></span></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:verdana;"><b><span class="Apple-style-span"  style="font-size:large;"><span class="Apple-style-span"  style="color:#3366FF;">Date: 28th August 2010</span></span></b></span></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:verdana;"><b><span class="Apple-style-span"  style="font-size:large;"><span class="Apple-style-span"  style="color:#009900;">Time:1:30PM</span></span></b></span></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:verdana;"><b><span class="Apple-style-span"  style="font-size:large;"><span class="Apple-style-span"  style="color:#3333FF;">Your partner will be randomly allocated to you</span></span></b></span></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:arial;"><span class="Apple-style-span"  style="font-size:large;"><span class="Apple-style-span"  style="color:#993300;">-----------------Prizes-----------------</span></span></span></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:arial;"><span class="Apple-style-span"  style="font-size:large;"><b><span class="Apple-style-span"  style="color:#CC0000;">1st - 4x $10 Tornado Voucher</span></b></span></span></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:arial;"><span class="Apple-style-span"  style="font-size:large;"><b><span class="Apple-style-span"  style="color:#CC0000;">2nd - 2x $Tornado Voucher</span></b></span></span></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:arial;"><span class="Apple-style-span"  style="font-size:large;"><b><span class="Apple-style-span"  style="color:#CC0000;">3rd - 2x $5 Tornado Card</span></b></span></span></div><div style="text-align: center;"><span class="Apple-style-span"  style="font-family:arial;"><span class="Apple-style-span"  style="font-size:large;"><span class="Apple-style-span"  style="color:#993300;">-------------------------------------------</span></span></span></div><div style="text-align: center;"><b><span class="Apple-style-span"  style="font-family:arial;"><span class="Apple-style-span"  style="color:#FF0000;"><span class="Apple-style-span"  style="font-size:large;"><br /></span></span></span></b></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;">Q: Why a tournament?</span></span></div><div style="text-align: left;"><span class="Apple-style-span"  style="font-family:arial;"><span class="Apple-style-span"  style="font-size:small;"><span class="Apple-style-span"  style="color:#FF0000;">A: The current Blazblue Singapore community wants new faces and <b>YOU are invited to become part of the community</b>! We always see random faces in the arcades and we don't seem to interact with each other, by doing this, we can get to know each other and have fun while we're at it.</span></span></span></div><div style="text-align: left;"><span class="Apple-style-span"  style="font-family:arial;"><span class="Apple-style-span"  style="font-size:small;"><span class="Apple-style-span"  style="color:#FF0000;"><br /></span></span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;">Q: Whats in it for me?</span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;"><span class="Apple-style-span" style="color: rgb(255, 0, 0); ">A: Come on down, and meet the regulars who are already in the scene. Get to know us! We'll teach what we know to you if you ask nicely :D</span></span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;"><span class="Apple-style-span" style="color: rgb(255, 0, 0); "><br /></span></span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;">Q: I'm not strong, how to play?</span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;"><span class="Apple-style-span" style="color: rgb(255, 0, 0); ">A: Skills don't matter. So long as you have some basic combos and <b>are willing to learn</b>, we'll gladly welcome you to the community! If you want to get into this game seriously, we are here to guide you. If you want to improve as a casual player, we are here too, as well to help you along. Marshals(really friendly and harmless looking ones) on that day will guide you all along, interact and get to know you all.</span></span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;"><br /></span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;">Q: Cool, what about teams?</span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;"><span class="Apple-style-span" style="color: rgb(255, 0, 0); ">A: As mentioned, it's a 2v2 tournament. Sign up and your partner will be <b>assigned to you randomly</b>. This way, you can get to know more people playing this game. </span></span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;"><span class="Apple-style-span" style="color: rgb(255, 0, 0); "><br /></span></span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;">Q: Huh, what if we lose early in the game?</span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;"><span class="Apple-style-span" style="color: rgb(255, 0, 0); ">A: As listed in the poster(see above), you will get a surprise. So come down to find out!</span></span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;"><br /></span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;">Q: Alright, I'm convinced, what should I do?</span></span></div><div style="text-align: left;"><span class="Apple-style-span"   style="font-family:arial;color:#000066;"><span class="Apple-style-span"  style="font-size:small;"><span class="Apple-style-span" style="color: rgb(255, 0, 0); ">A: Registration will be up from 9th to 27th August, 2010. While registration is up, please proceed to Level 7, TORNADO Customer Relations Counter and...</span></span></span></div><div style="text-align: center;"><span class="Apple-style-span"   style="font-family:arial;color:#FF0000;"><span class="Apple-style-span"  style="font-size:small;"><span class="Apple-style-span"   style="color: rgb(0, 0, 0);   font-family:Georgia, serif;font-size:16px;"><div style="text-align: center; "><span class="Apple-style-span"   style="font-family:arial;color:#FF0000;"><span class="Apple-style-span"  style=" ;font-size:small;"><br /></span></span></div><div style="text-align: center; "><div style="text-align: left;"><span class="Apple-style-span"   style="  color: rgb(255, 0, 0); font-family:arial;font-size:small;">Step 1 - Request for registration form</span></div><span class="Apple-style-span"   style="  color: rgb(255, 0, 0); font-family:arial;font-size:small;"><div style="text-align: left;">Step 2 - Complete registration form</div></span><span class="Apple-style-span"   style="  color: rgb(255, 0, 0); font-family:arial;font-size:small;"><div style="text-align: left;">Step 3 - Submit payment and registration form</div></span><span class="Apple-style-span"   style="  color: rgb(255, 0, 0); font-family:arial;font-size:small;"><div style="text-align: left;">Step 4 - Turn up on 28th August, 2010</div></span><span class="Apple-style-span"   style="  color: rgb(255, 0, 0); font-family:arial;font-size:small;"><div style="text-align: left;">Step 5 - Become part of the community</div><div style="text-align: left;"><br /><div style="text-align: center;"><span class="Apple-style-span" style="color: rgb(0, 0, 0); ">Also, don't forget to join our facebook group @<br /><a href="http://www.tinyurl.com/blazbluesg"> Blazblue Singapore Facebook Page </a><br /><br /></span></div></div></span></div></span></span></span></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3066117468915883684-6474363507536867742?l=sgblazblue.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/ztfpZTD-RW8" height="1" width="1"/>]]></content:encoded>
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		<title>BBCS: Jin Guide by Faylar</title>
		<link>http://feedproxy.google.com/~r/sgBlazblue/~3/mwGl8sOD7dw/bbcs-jin-guide-by-faylar.html</link>
		<comments>http://feedproxy.google.com/~r/sgBlazblue/~3/mwGl8sOD7dw/bbcs-jin-guide-by-faylar.html#comments</comments>
		<pubDate>Fri, 06 Aug 2010 00:00:00 +0000</pubDate>
		<dc:creator>Faylar</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BlazBlue]]></category>
		<category><![CDATA[Faylar]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Jin]]></category>

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		<description><![CDATA[IntroductionJin is the most versatile in the game. He has a multitude of options and tools to tackle lots of different situations in the game.  His strength is actually his weakness, however. He is neither as solid as Ragna or Hakumen, nor as fast as T...]]></description>
			<content:encoded><![CDATA[<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4OIF7pROmHM/TFvavkgiGhI/AAAAAAAAA4Y/H6dMF_HT9QE/s1600/1246785880483.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_4OIF7pROmHM/TFvavkgiGhI/AAAAAAAAA4Y/H6dMF_HT9QE/s320/1246785880483.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5502231880552028690" /></a><br /><span style="font-weight:bold; font-family:arial;">Introduction</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">Jin is the most versatile in the game. He has a multitude of options and tools to tackle lots of different situations in the game.  His strength is actually his weakness, however. He is neither as solid as Ragna or Hakumen, nor as fast as Taokaka or Noel. He doesn't have the keep-away mobility of Lambda or the zoning abilities of Litchi. Worse of all, he doesn't have the damage unless you managed to corner or counter hit the opponent. In other words, he is a jack-of-all-trades.</span><br /><br /><span style="font-weight:bold; font-family:arial;">General Strategy</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">Jin has the fastest and easiest ways to bring the opponent to the corner. His greatest damage and options will be avaliable to him once he corners the opponent. As a Jin player, most of your gameplay should revolve around trying to corner the opponent by abusing the weakness of your opponent. <br /><br />Jin does not have a general method to deal with all characters, aside from trying to push them to the corner. Although it's important to learn character matchups, it is more so for Jin since you need to know which tools are good and which are not against each member of the cast. Jin’s tools are rather situational so it’s good to learn their strengths and weaknesses before you use them.<br /><br />With 5 guard primers, Jin can last a good amount of time when being pressured. Use that to your advantage. </span><br /><br /><span id="fullpost"><br /><span style="font-weight:bold; font-family:arial;">Character Matchups</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">Jin is very versatile. I don't really find him having problems with most of the cast. Here's a list of my thoughts. Note that’s it’s based on my experience and is prone to be subjective.<br /><br />Very Easy: Rachel<br /><br />Quite alright: Noel, Tsubaki<br /><br />Not so bad: Carl, Arakune, Lambda, Tager, Hakumen, Litchi, Ragna<br /><br />Quite bad: Taokaka, Bang</span><br /><br /><span style="font-weight:bold; font-family:arial;">Jin’s Drive</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">Jin’s Drive is called Frostbite. All Jin’s D attacks and throws have this property. When you land them the first time during a combo, the opponent will be encased in ice, opening more combo options for you. Subsequent D attacks during a combo, however, will not freeze the opponent. <br /><br />You might notice that Jin has 4 separate dividers for his Heat Gauge, unlike other characters which have only 2. When Jin executes a D version of his Specials, he will spend 25% heat. A D version of any of his specials does not follow the same Frostbite rules as his normals and throws. All his D Specials will freeze the opponent regardless of whether he had been once frozen or not during a combo.<br /><br />To compensate for Jin’s overuse of his Heat Guage, he gains them back significantly faster than most characters. </span><br /><br /><span style="font-weight:bold; font-family:arial;">Jin's Normals</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">5A -Jin slaps with his backhand. This is Jin's fastest normal. It hits quite high so it doesn't hit crouching opponents. Link it to 5C if you manage to catch the opponent in the air with this move. <br /><br />5B -Jin sticks his foot out and vacuums the opponent in with a second hit. The vacuum effect is very good as a lockdown tool and it opens opportunities for pressure. The 2nd hit has pretty bad proration on it though, so if you can combo without the 2nd hit, by all means.<br /><br />5C – Jin slashes with his sword. This is Jin's most useful normal. It actually has two hitboxes. This first one covers slightly above Jin's full hitbox, making it a generally viable anti-air for catching certain characters right above your head. The second one hits horizontally in front of him. This move is also jump cancelable on block, giving you more options to play with.<br /><br />5D – An ice wolf appears from Jin’s hands. This move has very slow startup, only allowing you to combo 5C to it only if it counter hits. Furthermore, you can no longer chain it to any of Jin’s Specials except for Drive Specials and Distortions. Due to its startup and recovery, this move is one of Jin’s most unsafe moves. This move is dash cancelable. <br /><br />2A - Jin pokes you with his scabbard.  This move is your bread and butter mashable A normal. It can be used sometimes to anti air due to Jin’s rather low crouching hit box. It also has good range.<br /><br />2B - Jin swipes you with his hand.  This is Jin's fastest low attack (he only has 2), although it’s a bit slow. Still, we can't complain; at least he has a low and you can combo into it from 5B. This is also the move you use to lift downed opponents with.<br /><br />It has really bad proration so try not to use it unless you really need to. If you do, try to keep your combo short and sweet.<br /><br />2C - Jin slashes vertically, and really high up. This Jin's main fatal counter move. Although it has a slow startup, you must give it credit for having a great hitbox. Opponents must also barrier or instant block to block this move in the air. If you wish to use it for its fatal counter properties, make doubly sure that it will hit in time. For everything else, 5C will do just fine.<br /><br />This move actually reduces Jin's hitbox significantly so it is actually a viable slow anti-air option. A well aimed 2C will force some air attacks to whiff, giving you the fatal counter hit.<br /><br />2D - Jin summons a giant icy sword at the front, vacuuming the opponent in. One of the few moves buffed from CT. Jin's new and improved 2D is now faster, allowing it to be a pretty good block string from 5C if you manage to get the distance right. The reward is a +5 on block or even better, a hit. Either way, you win. <br /><br />It has potentially many uses like using it to catch backdashes or tech rolls. It still is unsafe on whiff, just not as bad as it used to be. Note that it is considered a projectile.<br /><br />6A - Jin spins his katana and bonks you with the hilt! Your one and only overhead. This move is extremely unsafe on block since you can only special cancel it only on hit. Still, at least it's faster than Hazama's and Tsubaki's. <br /><br />6B - Jin jumps and kicks his opponent. His move is mainly used to punish people who try to throw or mash low attacks at you. It rather safe on block too.<br />This move is linkable able even from 6C and it can be special cancel-able to any of Jin’s air specials. Note that Jin doesn’t instantly jump off the ground at the start.<br /><br />6C - Jin steps forward in faith and swipes upwards with his sword. This move is your standard follow up from a 5C counter hit. Canceling it to 236A makes it relatively safe. 6C can be very good against certain characters that relies a lot of jumping, or doesn’t have good damage from upfront. However, it takes time to get used to it as in anti-air.<br /><br />6D - Jin creates a wall of ice. It's really slow, but it is relatively fine against most characters if you do it within 5C distance. It hits really high up, so cornered opponents who loves to jump might have some trouble escaping.<br />If you do manage to land it, it's free pressure game reset for you with its +12 on block on top of removing one of the opponent’s guard primers.<br /><br />3C - Jin break-dances and sweeps. Jin’s sweep is potentially very good. It goes under things like Bang's 5A on startup. It's on a 10 frame startup so it's as fast as 5C. Remember that it's special cancel-able anytime during its recovery.<br /><br />j.A - Jin pokes with his scabbard. It's a rather decent fast poke in the air and it's better than it looks. Use it to stuff instant air dashes against you when you expect it.<br /><br />j.B - Jin swipes around him with his cloth. This is the move that everyone complains about Jin. It serves as everything: good range, good hitbox around him, good priority, meaty, good everything! It is also his move flexible air attack as it can link into any of his jumping moves.<br /><br />This move actually has multiple hitboxes. It hits above Jin first, before hitting below him.  <br /><br />j.C - Jin stretches and reaches out with his sword horizontally. This is a little situational, but otherwise a really good poke. It’s a great move to use when you want to zone in the air.<br /><br />The great thing about this move other than its reach is its recovery and its startup. You can jump, execute j.C and recover fast enough to do a double jump. This, coupled with his air projectiles, it makes Jin very flexible in zoning people in the air. Also, it’s starts up as fast as j.B.<br /><br />j.2C - Jin spins to strikes above and below him. This move is fantastic lockdown both for aerial and grounded opponents, especially on jumpy, slow and fat characters like Arakune. It strikes really higher than it looks, so it can be a great tool to bring people down to ground level. The bad thing is that it can be a bit slow. <br /><br />You can also link this move into j.C even on block, so it's not really a dead end for you when your opponent blocks it.<br /><br />j.D - Jin stops and freezes everything around him. It’s mainly used as an air combo ender with its freezing properties. This move can also be used as a cross-up maneuver, since it hits both in front and behind him.</span><br /><br /><span style="font-weight:bold; font-family:arial;">Jin's Throws</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">6B+C - Jin's forward throw. Not very combo-friendly unless you land it at the corner. You'd really rather use back throw in most situations.<br /><br />4B+C - Jin's back throw. This throw is much more powerful compared to its forward variation as you can pull of a 3.5k combo into a D ice car, pushing them into the corner.<br /><br />jB+C - Jin's air throw. Like his back throw, you can combo into a 3.5k combo that ends with D ice car. </span><br /><br /><span style="font-weight:bold; font-family:arial;">Jin's Specials</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;"><span style="font-weight:bold; font-family:arial;">Hishouken</span><br />(Ground Versions)<br />236A - Jin throws an ice sword horizontally. The recovery is pretty bad.<br /><br />236B - Jin throws an ice sword horizontally that moves really fast. You can try to catch some characters off guard with this, but otherwise, the recovery is worse than 236A.<br /><br />236C - Jin takes his time to launch a really slow ice sword that accelerates to 236B's speed.  This is mainly used after his 3C sweep for pressure options. It catches tech rolls so when done at the corner, it prevents opponents from roll teching past you.<br /><br />236D - Jin launches a big ice sword. It lasts for 3 hits and gives you more than enough time to recover and pressure. It's essentially a very good move to use especially if you want to break guard as your main objective. The problem is its rather slow startup. This move costs 25% heat and breaks only one guard primer. <br /><br />(Air Versions)<br />j236A - Jin shoots a rather slow ice sword 15 degrees downwards. It's comboable at counter hit at weird angles and positions. When done high enough, you can recover before you reach the ground.<br /><br />j236B - Jin shoots a rather slow ice sword 45 degrees downwards. Same as j236A as far as its properties goes.<br /><br />j236C - Jin shoots a rather slow ice sword in the air that travels horizontally. This is the move that's most likely to hit your opponent. Being a projectile that moves horizontally, it covers the most distance. Like 236A and B, when done high enough, you are able to recover before you reach the ground.<br /><br />Watch out for counter hits when you do this move. When you happen to be on the ground when the projectile counter hits, you can combo into the 5C 6C juggle, or catch them with 2D if they are too far away. <br /><br />j236D - Jin shoots out 3 ice swords, one moving in 236A/B/C's directions. Unlike the rest of his air projectiles, Jin doesn’t recover until he reaches the ground. When one of the swords hit, the opponent is immediately frozen, regardless of him being frozen in the combo or not.<br /><br />One common trick is to do 5B 5C block string and immediately IAD and do a fast 236D for a left right mixup. <br /><br /><span style="font-weight:bold; font-family:arial;">Musou Senshouzan</span><br />214A - Jin rides an ice car. It's unsafe except at certain distances since you recover faster.<br /><br />214B - Jin rides an ice car, and upon impact, slashes the opponent. Like all ice car attacks, it's unsafe on block, even worse on IB. Never EVER use it during a block string unless you have something funny in mind in conjunction with rapid canceling. This move removes a guard primer on its second hit (the slash).<br /><br />214C - Jin floats higher and rides a pretty big ice car, and upon impact, slashes the opponent and knocks them down. This version starts up slower so it might not link during some combos. It also travels the furthest distance, second only to its D version. This move removes a guard primer on its second hit (the slash). <br /><br />214D - Jin rides an ice taxi, and upon impact, slashes the opponent and sends them flying across the screen. This is THE move for getting your opponents to the corner. It is also the fastest and furthest travelling ice car, allowing you to combo what even the B version cannot. It costs 25% heat and removes a guard primer on its second hit (the slash).<br /><br /><span style="font-weight:bold; font-family:arial;">Sekkajin</span><br />mash C at least 5 times - Jin swings his sword wildly. The longer you mash C. the longer it lasts. It's usually used during combos, where you mash until the 8th hit, which floats the opponent from the ground with decent untechable time.<br /><br /><span style="font-weight:bold; font-family:arial;">Fubuki</span> <br />623A - Jin swings his sword in a swift strike 45 degrees above him. Opponents are forced to IB or barrier it, or eat it. It is 6 frames startup easily the fastest move he has next to 5A. On counter hit at the right height, you can link his 632146D super. At corner counter hit, it just means big damage coming his way.<br /><br />Don't mash it though. The recovery is pretty horrid and people who see it coming might IB it and land fast enough to put you in the world of hurt. This move breaks a guard primer.<br /><br />623B - Like 623A, only slower, much more untechable time on hit, flies opponent higher, as well as invulnerability from 6th frame onwards. The invulnerability lasts quite a while so it can be used to catch people off guard. Still very unsafe though and it is too slow to use as a reliable anti-air.<br /><br />Despite all its quirky properties, this move is mostly used during a corner combo. This move breaks a guard primer.<br /><br />623C - Jin's only real tensionless startup-invulnerable reversal move (a.k.a shoryuken). It starts up incredibly slow, so it's easy for opponents to throw a fast attack and still recover fast enough to block it. The rewards for landing it aren’t that great though. In most cases, it's better doing the D version. This move breaks a guard primer.<br /><br />623[D]]D[ - Jin's fastest shoryuken move. This move scales very well and is an incredible combo starter at the corner. Landing it on an opponent near the corner can easily net you 5-6k damage. <br />When you execute this move, you can hold the D button and charge the 2nd hit, and release it whenever you want. If you charge it long enough, it will become unblockable.<br /><br />Both hits must be instant blocked or barriered while in the air. This is the move that most people fighting Jin fear of getting hit by. This move costs 25% heat and removes a guard primer on its second hit.</span><br /><br /><span style="font-weight:bold; font-family:arial;">Jin's Distortion Drives</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">Touga Hyoujin (632146C) - Jin cuts the air, summons a fast moving freezing wave towards the opponent. It flies across the screen, stopping anything in its path. If Rachel tries to blow animals at you, you will mercilessly kill them all and hit her in the process. This is THE move to use if you really want to punish something totally out of your reach.<br /><br />On ground hit, the opponent will have left stunned for a long period of time, allowing you to run forward and 2D to catch them before they can tech out. <br /><br />A few things to note: it does not have invulnerability frames, and also using it too close will only result in a few hits only. It also breaks a guard primer.<br /><br />Hiyoku Getsumei (632146D) - Jin shoots an arrow towards the sky. This is Jin's only distortion with invulnerability frames. It might not hit on certain crouching characters. This distortion does a lot of small hits, so it's does okay damage even when prorated badly. <br /><br />You can also use this to catch characters in the air while they are doing their specials, but make sure you hit them or you will suffer for nothing.<br /><br />Yukikaze! (236236D) - Jin's version of Hakumen's counter distortion. A few differences though. Firstly it doesn't counter low attacks. Secondly, it doesn't last as long. Thirdly, you can't combo after it unless you RC. <br /><br />Forthly, and finally some good news, if your opponent can jump away (because you catched a projectile or something perhaps), you are totally invulnerable until you sheath your sword. This move also gives fatal counter properties. </span><br /><br /><b>If you wish to learn or discuss more about Jin, please visit the thread at Round1.sg forums <a href="http://www.round1.sg/forums/index.php?topic=1399.0">HERE</a></b><br /><br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3066117468915883684-6818090069310465855?l=sgblazblue.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/mwGl8sOD7dw" height="1" width="1"/>]]></content:encoded>
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		<title>BBCS: Lambda-11 Guide by Souhaku</title>
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		<pubDate>Mon, 26 Jul 2010 08:45:00 +0000</pubDate>
		<dc:creator>SGBlazblue</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BlazBlue]]></category>
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		<category><![CDATA[Lambda-11]]></category>

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		<description><![CDATA[IntroductionHigh mobility heavy assault all-range versatile weaponry, in short. The trick to using Lambda in high level gameplay is to be able to utilise her guard primer breaking attacks effectively, or to score surprise attacks and successfully chain...]]></description>
			<content:encoded><![CDATA[<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4OIF7pROmHM/TFZjWMlemmI/AAAAAAAAA30/-lyxUFy--ks/s1600/CS012_Lambda.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 251px; height: 320px;" src="http://3.bp.blogspot.com/_4OIF7pROmHM/TFZjWMlemmI/AAAAAAAAA30/-lyxUFy--ks/s320/CS012_Lambda.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5500693227866331746" /></a><br /><span style="font-weight:bold; font-family:arial;">Introduction</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">High mobility heavy assault all-range versatile weaponry, in short. The trick to using Lambda in high level gameplay is to be able to utilise her guard primer breaking attacks effectively, or to score surprise attacks and successfully chaining them into long combos.<br /> <br />Her overall mobility is above-average among the characters. Her moves are pretty straight-forward, heavily emphasizing on reach, but have the downside of long recovery and narrow hit boxes.</span><br /><span id="fullpost"><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">To players who wish to utilise her well, I would recommend training in the following:<br /> <br /><span style="font-weight:bold; font-family:arial;">1) Hit Confirm</span><br />You have to be able to decide which combo to go for, whether to give it up for other options, and ultimately learn to pick up combos from random hits. <br /><br /><span style="font-weight:bold; font-family:arial;">2) Flexiblility</span><br />Vary your attack strings to keep your opponent guessing. It's always a mind game.<br /><br />Here's an overview of how she matches up to other characters as of 04/07/10 according to my own experience:<br />Bad: Carl, Taokaka, Litchi, Bang<br />Alright: Jin, Ragna, Arakune, Hazama<br />Good: Noel, Tager, Rachel, Hakumen, Tsubaki<br /></span><br /><br /><span style="font-weight:bold; font-family:arial;">Normals</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">5A: Fast jab. Does not hit crouching opponents, but sometimes do serve as an anti-air attack. <br /><br />2A: Fast crouching jab. You may have to rely on this to get out of certain pressure strings.<br /><br />6A: Standard anti air. Has upper-body (head area) invulnerability.<br /><br />j.A: Fast jab in air. Seldom seen in actual play.<br /><br />5B(1): Knee poke. Short range but good recovery.<br /><br />5B(2)/6B: High kick. It has okay range.<br /><br />2B: Low kick. It has good range.<br /><br />4B: - 1st hit: Lower body (leg area) invulnerability, standard hit (not overhead). <br />- 2nd hit: Overhead attack that launches. <br />*If 4B 1st hit does not score a counter hit, the 2nd hit can be blocked. i.e. Not a combo. However, if the 1st hit do score a counter hit, the counter hit attributes apply on the 2nd hit as well.<br /><br />j.B: Average range, meaty attack. Usable as an air-to-air. <br /><br />5C: Shoots out her 8 swords individually with each tap of the button. Each sword has projectile properties, flies horizontally for a short distance and might not hit on crouching opponents.<br /><br />2C: Crouch and twirls her swords around her. Launches on counter-hit. Slow attack, but a decent anti-air move nonetheless.<br /><br />3C: Sweeps her opponent with a trail of swords. It is in low stance (goes under Ragna’s 5B) and all 8 hits are low hits. <br /><br />6C: Charges for a split second, and throws her swords out front in a slashing manner. Wall-bounces on air targets. <br /><br />j.C: Spins her swords around her in air in a horizontal circular manner. Capable of hitting behind her. Relatively long stun time allowing more combos especially on counter hit.<br /><br />j.2C: Spins her swords around her in air in an upward manner. <br /><br /><br /><span style="font-weight:bold; font-family:arial;">Sword Summoner (D): All her D attacks come in pairs. i.e. 5DD, 6DD, 2DD etc.</span><br /><br />5D: Shoots out a large sword straight forward across the field. Its range is not far enough to hit from one corner to the other corner of the screen. <br /><br />6D: Shoots out a large sword slightly upwards, meant for hitting opponents attempting to air dash in. <br /><br />4D: Projects a sword from behind the opponent’s head, hitting downwards. Hits overhead.<br /><br />2D: Crouches down and shoots out a large sword upwards. Jump cancel-able after the 2nd D. <br /><br />j.D: Stops her air movement and momentum, and shoots out a sword across the screen slightly upwards.<br /><br />j.2D: Stops her air movement and momentum, and shoots out a sword across the screen slightly downwards. Jump cancel-able after the 2nd D. </span><br /><br /><span style="font-weight:bold; font-family:arial;">Specials</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">Act Parser Zwei (236+command)<br />Will NOT cross over opponent's line on its own. If opponent is closer to you than your maximum teleport distance, you will still stop short in front of him.<br />- A version: Short teleport forward without any attack.<br />- B version: Medium teleport forward + low kick that sends opponent flying away. Excellent for creating distance.<br />- C version: Long teleport forward + launcher attack (nearly full screen vertical range). Similar to Jin’s 623C, except there's NO invul frames. Reduces 1 guard primer point.<br /><br />Sickle Storm (236D/DC)<br />Summons a ground sickle at a specific location, hitting 5 times before it disappears. It recovers slightly longer than the duration of the sickle. Only the 1st hit is low property. Reduces 1 guard primer point.<br /><br />Spike Chaser (214D/DC)<br />Summons an array of swords shooting up from the ground as if they are spikes. Launches opponent, and has a pretty fast cast time. DC version charges longer, but travels across the entire screen. Reduces 1 guard primer point.<br /><br />Crescent Saber (air 214D/DC feint)<br />Summons a giant blade around her, hitting her opponent downwards. It is an overhead, and stops her air movement and momentum. DC version is a feint with no attack. Reduces 1 guard primer point and has Fatal Counter properties.<br /><br />Gravity Seed (214+A/B/C)<br />Full body invulnerability until attack determination has taken place. Launches and floats opponent on hit, slows down opponent’s horizontal movements while on the seed. Has its own gauge to display its cooldown time before you are able to use it again (about 15sec).  Reduces 1 guard primer point.<br /><br /><span style="font-weight:bold; font-family:arial;">Distortions</span><br />Calamity Sword (land/air 632146D)<br />Summons a gigantic sword in the air, hitting downwards. Overhead property. It has Fatal Counter properties, full body invulnerability until the attack hits, and launches. Reduces 1 guard primer point.<br /><br />Legacy Edge (236236D)<br />Summons a portal a distance away from Lambda, which shoots out countless small swords across the screen for about 5sec. Wall bounce property. </span><br /><br /><span style="font-weight:bold; font-family:arial;">Astral Finish:</span><br /><span class="Apple-style-span"  style="font-family:arial; font-size:small;">Sword of Destruction (222D)<br />ムラクモユニット解放、次元干渉虚数法陣展開。その器、白銀の刃にして蒼の根源、八岐の尾により出で世界を否定し粛清する者よ、薙ぎ払え。<br />Land command grab. Full body invulnerable until attack determination has taken place.</span><br /><br /><b>If you wish to learn or discuss more about Lambda, please visit the thread at Round1.sg forums <a href="http://www.round1.sg/forums/index.php?topic=932.0">HERE</a></b><br /><br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3066117468915883684-7451113441652333817?l=sgblazblue.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/1WcS_xvq-nc" height="1" width="1"/>]]></content:encoded>
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		<title>BBCS: Hakumen Guide by Zio</title>
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		<pubDate>Sun, 25 Jul 2010 14:54:00 +0000</pubDate>
		<dc:creator>SGBlazblue</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Hakumen]]></category>

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		<description><![CDATA[General DescriptionHakumen is buffed in this version compared to the previous one, overall he's more solid a character now. That does not mean he is not without his flaws.If you're looking for a character that can throw a beating right from the start w...]]></description>
			<content:encoded><![CDATA[<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_7Wv7VPWFHFw/TExkjsMrcSI/AAAAAAAAAFM/nr5Mp-ikyGY/s1600/3003485-1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 319px; height: 320px;" src="http://4.bp.blogspot.com/_7Wv7VPWFHFw/TExkjsMrcSI/AAAAAAAAAFM/nr5Mp-ikyGY/s320/3003485-1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5497879809435070754" /></a><br /><span style="font-weight:bold; font-family:arial;">General Description</span><br /><br /><span class="Apple-style-span"   style=" ;font-family:arial;font-size:small;">Hakumen is buffed in this version compared to the previous one, overall he's more solid a character now. That does not mean he is not without his flaws.<br /><br />If you're looking for a character that can throw a beating right from the start without any kind of planning, you're looking at the wrong character.<br /><br />Hakumen works like any other power based fighter, he demands a lot of patience. Something I still find hard to give at times. Melee zoning may be an option now but, like any option, it can be countered if overused. I'd leave it to a player to design his own playstyle, but I'd leave all of you with this advice. Do not ignore any of Hakumen's movelist. There really is a reason for everything.</span><br /><span class="Apple-style-span"   style=" ;font-family:arial;font-size:x-small;"><br />**Before reading please note that all numerical indicators are joystick motions based off your keyboard numberpad. 5 being neutral position, 6 being forward and 1 being backwards. j would be short for jump. j.2 is to hold your joystick down while jumping. **</span><br /><span id="fullpost"><br /><span class="Apple-style-span"   style="font-weight:bold; font-family:arial;font-size:medium;">Ground Normals:</span><br /><br /><span class="Apple-style-span"   style=" ;font-family:arial;font-size:small;">5a: A standing jab. Like most character's 5a, it is fast and at a good enough height to poke out delayed air to ground attacks. It links to several good connecting comboable normals, like j.B.<br /><br /><br />6a: A shoulder thrust which moves forward. Allows you to close in on an opponent. It's quite lousy as an anti air now, but it enables players to push forward into unsuspecting players for pressure. Cancels into several normals and drives.<br /><br /><br />2a: Low scabbard thrust-like poke. This is your staple poke. Fast, good range and it combos into renka. Instant tsubaki for an excellent 50/50 high low mixup, if you managed your gauge well.<br /><br /><br />5b: A chest height kick which hits crouching opponents anyway. This move can kick opponents out of the air for a good combo opportunity since it seems to stun longer than last time. Unlike last time, they extended the vertical range of this attack so some opponents who do sweeping attacks can get hit now. Counter hit can lead to another 5b or 2b and a good standard j.2a combo after that.<br /><br /><br />6b: A big stomp that starts at HIS chest height and comes down on the opponent. Breaks guard primer, is an overhead with 2 hits, the overhead is only the first hit. Looks a bit slower than last time, but it's about the same still. Assuming the opponent is about to be guard crushed, I would suggest using 6c instead of this move. It guard crushes on the first hit, then knocks the opponent down on the 2nd without any way to combo.<br /><br /><br />2b: A low poking kick. Nothing much changed for this move, since it's so basic. Good range, good speed. Combo options with renka. Use it.<br /><br /><br />5c: A standing downward slash. They made this move significantly faster. Fast enough to combo from non-counter hit j.2c. The swing range is still big and the active frames last long. It still links into specials. It also prorates less compared to last time and it prorates less than the current 2c. On airborne opponents, a well placed 5c can link into another 5c(on counter hit) or a 2c.<br /><br />Personally I use it to knock IADing chars out of the sky. It may not be the safest thing to do, but the damage pay off is nonsense if you get a hit.<br /><br /><br />4c: A very fast stab. VERY LONG REACH, VERY FAST. Chest level poke. This move may make opponents yell in frustration if they don't know how to get past it. Use for that fatal strike in the slice of life left stand-off situations. It's not as fast as some other moves, but it's still pretty surprising for the uninitiated. As a trade off they made it have some kind of startup time and a punishable recovery. Does not cancel into anything. On counter, link with 6c(non charged).<br /><br /><br />6c: A crouched arching long slice. This move has an obvious charge now compared to last time.It cancels into shippu still, which does a lot of damage if connected purely by this move. Breaks guard primer. It allows for some height reduction, so certain air dash attacks can be beaten with this move. Still cancels into supers not specials.<br /><br />Special section for 6c's massive change in charging. Depending on how much time you spend holding this move down in charge position. You can get one of 3 effects, based on where the opponent was as well. Damage will be fantastic when full charge connects. Most likely opponents will burst at the first sign of a connecting charged 6c. On airborne opponents a full charge strike launches them straight up. The effect is quite comical but, more importantly, it allows you to continue with a combo. A very painful combo. Fatal counters.<br /><br /><br />2c: A upward sword press. This move is your primary anti air. It has more horizontal range now. It seems to reach higher than it did previously and it definitely hit stuns for slightly longer due to the new hit stun system. This move seems to prorate damage down quite a bit compared to 5c now.<br /><br /><br />3c: A sweeping slash. A quick swipe at their feet that knocks down. Combos into another 3c or renka. Prorates like 2c. The range is good, speed is good. Punishable, but only if they're close. Use at a slight distance for maximum effectiveness. This is a pretty good move to slice lambda's spike chaser too.</span><br /><br /><br /><span class="Apple-style-span"   style=" ;font-family:arial;font-size:medium;"><b>Aerial Normals:</b></span><br /><br /><span class="Apple-style-span"   style=" ;font-family:arial;font-size:small;">j.a: Jumping punch. Your fastest air to air poke. Links into j.b on air hit.<br /><br /><br />j.2a: Horizontal sword press. It retains it's hit stun and short attack recovery, they cut the top horizontal range though. Does more damage than 'a' attacks usually do. Fast move, cuts projectiles for effect.<br /><br /><br />j.b: Jumping kick. Air to air, air to ground. This move made faster and hit stuns longer. While having more horizontal reach. It's one of the few old moves made better. Hakumen's crossup options are much better due to the buffs for this move.<br /><br /><br />j.c: Jumping sideways slash. Hakumen practically throws the sword in the direction he's facing while still holding onto the grip. It's fast, it has long reach and it has ungodly hit stun. I love this move. Just like 4C, this move will make opponents grit their teeth in frustration trying to approach you from the air.<br /><br />Good for linking into combos in the corner, especially on counter hit. It allows for a combo when you manage to beat an opponent while he's in a corner, but the damage will be prorated as it reduces damage on combo start. Do a super jump j.c and you can j.c once more before you land. Yes, the recovery for this move is pretty darn good too.<br /><br /><br />j.2c: Jumping Circular sword slash. The old j.c made faster and hit stuns for slightly longer. A counter hit almost guarantees a followup combo.</span><br /><br /><span class="Apple-style-span"   style=" font-weight:bold; font-family:arial;font-size:medium;">Throws:</span><br /><br /><span class="Apple-style-span"   style=" ;font-family:arial;font-size:small;"><br />5/6B+C: Neutral/forward throw. He does a one inch palm strike on the opponent. Combos into guren/renka on everybody.<br /><br />4B+C: Backthrow. Rapid Cancel for combo, only advised during desperate moments.<br /><br />J.b+c: Airthrow. He elbows the opponent onto the floor. Combo with j.b/j.2c for pickup.</span><br /><br /><br /><span style="font-weight:bold; font-family:arial;">Specials:</span><br /><span class="Apple-style-span"   style="font-family:arial;font-size:small;">Hakumen's sword releases a void like seal when it comes into contact with projectiles. The void damages opponents when it comes into contact with them and eats up any other projectiles it comes into contact with. This means if the opponent is throwing projectiles at you while you're in the void area, you do NOT take any hits. If the opponent gets hit by this, he cannot tech until he touches the ground. Meaning you can combo off it easily if they're falling straight into your attack range.<br /><br />This replaces hakumen's previous ability to slice completely through projectiles. IMO it's better since hakumen doesn't get stuck in the same stupid frames for a long duration if he hits something like arakune's bee or distortion beam and it protects him totally from any projectile attack.</span><br /><br /><span style="font-weight:bold;  font-family:arial;font-size:medium;">Drive</span><br /><span class="Apple-style-span"   style="font-family:arial;font-size:small;"><br />5d: Still has start up. Lasts longer now compared to before. He slams the opponent dead onto the floor, doesn't seem to be comboable but it places the opponent square in front of you. Still doesn't block low attacks.<br /><br /><br />6d: Does not do damage. Hakumen shoves the opponent and he collapses after spinning. Numerous combos can be achieved from this move, including the now fatal mugen strings. Hold down 6c for full charge after this for a spectacular launch on connecting hit.<br /><br /><br />2d: Hakumen grabs the aggressor with his feet and slams him into the floor, causing the fella to bounce slightly away. Allows a 5c/6c/guren followup. Does not counter overhead attacks.<br /><br /><br />j.d: Hakumen grabs the aggressor with his feet and tosses him skyward. Combos damn well, you check YOUR height from the ground, not the jump height of the opponent. If height is within one normal jump, you can land and 5c/2c into a good j.2a/j.c combo. If it's above then you have to jump back up and j.b into something else. Whatever it is, this is his new abusable drive move.<br /></span><br /><br /><span style="font-weight:bold; font-family:arial;font-size:medium;">Ground Specials</span><br /><br /><span class="Apple-style-span"   style="font-family:arial;font-size:small;">Guren (1 star): 214a<br />This is a quick bash with the scabbard of his sword, on ground hits it allows for a cancel into either zantetsu or renka. On air hits it bounces the opponent off the wall, allowing for a 6c followup. On counter ground hit you can still link 5c/6c.<br /><br /><br />Kishuu (1 star): 623a<br />This is hakumen's command dash. Has better invuln now and better recovery after the dash. Does nothing else unless you perform the followup. This move goes under ragna's 5b, enough said.<br /><br /><br />Enma (1 star): after kishuu is inputted press a again.<br />This is the followup from kishuu. He uppercuts the opponent and launches him. After which you can 2c or jump cancel and j.c/2c. Has the same attributes as kishuu. Lifts opponents off the floor for standard j.2c j.c combo string.<br /><br /><br />Renka (2 stars): 214b<br />A double kick. First kick still low, second one still mid. The prorate properties were revised so it's not so obvious now. Better to just go through with the whole thing than leave it at the first kick if you don't have more than 1 magatama. You can't roll into any special anymore so it's not AS useful, but it's still your fastest ground special. You CAN however, quick rise into it, just limits the scenarios in which you can wake-up special. Use this to mix up or pick up downed opponents.<br /><br /><br />Zantetsu (3 stars): 41236c<br />An overhead slash followed by a sweeping slash. The slowest of your overhead specials. First hit hurts like hell, second one is just a low damage juggle to keep the opponent airborne. Not as useful on it's own anymore due to the buffs they gave Tsubaki(the move not the char). Breaks guard primer. Fatal counter.<br /><br /><br /><b><span class="Apple-style-span"   style="font-family:arial;font-size:medium;">Aerial Specials:</span></b><br /><span class="Apple-style-span"   style="font-family:arial;font-size:small;"><br />Hotaru (2 stars): 214b<br />Shoryuken type kick. It hits a lot higher than most would expect. It jump resets but does not reset your airdash. You can only do one every time you leave the ground though. You can dash(back and forward) and cancel into this move. Breaks guard primer. Fatal Counter.<br /><br /><br />Tsubaki (3 stars): 214c<br />A quick spinning smashing slash. Your fastest overhead. Knocks down. As long as you're within one jump's height away from the floor you can continue beating on the downed opponent with 5c/2c. Same dash cancelling as hotaru. Breaks guard primer.</span><br /><br /><br /><b><span class="Apple-style-span"   style="font-family:arial;font-size:medium;">Distortion Heat</span></b><br /><br /><span class="Apple-style-span"   style=" ;font-family:arial;font-size:small;">Shippu (4 stars): 632146c<br />Hakumen channels energy into his blade and releases all of it in a single downward strike. Opponents on the floor CAN be hit by BOTH the strike and the projectile bladewave now. It breaks 2 guard primers. Still chargeable.<br /><br />IF by chance you charge THIS move up fully AND the opponent gets hit by it. It's a definite tide turning moment. I estimate a single clean stroke at full charge to be 6k dmg. No, this is not an impossible feat. Assuming you've been playing your mindgames well enough and measured the distance nicely.<br /><br /><br />Yukikaze (4 stars): 236236d<br />Distortion counter move. Freezes opponent on connect with counter barrier. Does not freeze opponent if projectile hits. Blocks both high and low now. Fatal Counters</span><br /><br />Mugen (8 stars): 214214b<br />Mugen will allow you to do any move including the distortion heats, regardless of how much gauge you have, while it is in effect. It allows for a guaranteed tide turning combo while you still have 5 magatama left within your countdown.</span><br /><br /><span class="Apple-style-span"   style="font-weight:bold;font-family:arial;font-size:medium;">Astral Heat</span><br /><br /><span class="Apple-style-span"   style="font-family:arial;font-size:small;"><br />Akumetsu (8 stars): charge 2>8d<br />The other counter hakumen has, except this one counters throws but not projectiles.The super freeze is weird, but typically a move that is out will definitely hit/trigger this.</span><br /><br /><span class="Apple-style-span"   style="font-weight:bold;font-family:arial;font-size:medium;">Different Combo Strategy Note</span><br /><br /><span class="Apple-style-span"   style="font-family:arial;font-size:small;">Because of how hakumen's normals don't usually gattling into each other, his combos will be quite awkward to perform. Due to the nature of each strike though, his general combo concept is based off knowing when a move hit stuns long enough for you to connect to another move.<br /><br />His specials gattling into each other though. So for most hakumen beginners, a main source of damage comes from hitting the opponent once with a normal and chaining that to several specials.<br /><br />For the more advanced hakumen players, they'll utilise specials only to put the opponent in a position where they can easily combo normals.<br /><br />To illustrate what I said I will provide a rookie and a regular's combo. The first is an example of a rookie combo, the second is an example of a regular's combo. The ">" sign is the break between two seperate moves.<br /><br />Combo 1: 5C > 214A > 41236C > 623A (followup)A > jump > j.C<br /><br /><br />Combo 2: 5C > 623A (followup)A > jump > j.2C > land > 2C > jump > j.2A > airdash > j.2A > j.C<br /><br />Once a player gets better, he/she would be able to gauge when and where to chain moves and naturally attain other better combos. For now, getting used to hakumen's special types of combo is the priority.</span><br /><br /><b>If you wish to learn or discuss more about Hakumen, please visit the thread at Round1.sg forums <a href="http://www.round1.sg/forums/index.php?topic=931.0">HERE</a></b><br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3066117468915883684-731643036196682909?l=sgblazblue.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/sgBlazblue/~4/uJ_l8iTinHk" height="1" width="1"/>]]></content:encoded>
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		<title>New Blog!</title>
		<link>http://countered.blogspot.com/2010/07/new-blog.html</link>
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		<pubDate>Sun, 18 Jul 2010 13:05:00 +0000</pubDate>
		<dc:creator>Mikazuki Akane [三日月 茜]</dc:creator>
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		<description><![CDATA[Hey guys,There's a new blog for BlazBlue Singapore and future updates will be found there.So head on over to the new blog at http://sgblazblue.blogspot.com/Cheers!]]></description>
			<content:encoded><![CDATA[Hey guys,<br /><br />There's a new blog for BlazBlue Singapore and future updates will be found there.<br /><br />So head on over to the new blog at http://sgblazblue.blogspot.com/<br /><br />Cheers!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8036143810098075050-6845875463624333551?l=countered.blogspot.com' alt='' /></div>]]></content:encoded>
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